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[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
- All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
Scout
Hat
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![Bonk Helm](/w/images/thumb/f/f9/Item_icon_Bonk_Helm.png/100px-Item_icon_Bonk_Helm.png) Bonk Helm
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You can triple jump.
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![Backwards Ballcap](/w/images/thumb/c/cc/Item_icon_Backwards_Ballcap.png/100px-Item_icon_Backwards_Ballcap.png) Backwards Ballcap
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Ride a scateboard at high speed. You constantly move forward and can't strafe.
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Primary
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![Force-a-Nature](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/100px-Item_icon_Force-A-Nature.png) Force-a-Nature
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Knocks back user and target.
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![Soda Popper](/w/images/thumb/f/f1/Item_icon_Soda_Popper.png/100px-Item_icon_Soda_Popper.png) Soda Popper
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Hold down fire to load up shells. Release to fire them all.
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Secondary
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![Bonk! Atomic Punch](/w/images/thumb/8/8f/Item_icon_Bonk%21_Atomic_Punch.png/100px-Item_icon_Bonk%21_Atomic_Punch.png) Bonk
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Drink to become invincible and disarmed.
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![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Slingshot
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Shoots a stone.
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Melee
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![Sandman](/w/images/thumb/7/70/Item_icon_Sandman.png/100px-Item_icon_Sandman.png) Sandman
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Alt-fire: Whack a baseball that stuns enemies.
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Soldier
Hat
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![Jumper's Jeepcap](/w/images/thumb/4/4a/Item_icon_Jumper%27s_Jeepcap.png/100px-Item_icon_Jumper%27s_Jeepcap.png) Jumper's Jeepcap
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Taking fall damage creates an explosion.
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![Soldier's Stash](/w/images/thumb/2/28/Item_icon_Soldier%27s_Stash.png/100px-Item_icon_Soldier%27s_Stash.png) Soldier's Stash
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On kill: Refill the clips of your weapons.
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Rocket Launcher
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![Direct Hit](/w/images/thumb/e/e7/Item_icon_Direct_Hit.png/100px-Item_icon_Direct_Hit.png) Direct Hit
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Rockets can be guided by the crosshair.
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Secondary
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![Buff Banner](/w/images/thumb/7/7c/Item_icon_Buff_Banner.png/100px-Item_icon_Buff_Banner.png) Buff Banner
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Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
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![B.A.S.E. Jumper](/w/images/thumb/b/b2/Item_icon_B.A.S.E._Jumper.png/100px-Item_icon_B.A.S.E._Jumper.png) Parachute
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Jumping in midair opens a parachute, slowing your fall.
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Melee
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![Escape Plan](/w/images/thumb/0/0c/Item_icon_Escape_Plan.png/100px-Item_icon_Escape_Plan.png) Escape Plan
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When active: Movement speed increases as health decreases.
Can only be put away at full health or by completing a taunt.
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![Disciplinary Action](/w/images/thumb/c/cf/Item_icon_Disciplinary_Action.png/100px-Item_icon_Disciplinary_Action.png) Disciplinary Action
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Hitting an ally gives them a movement speed buff.
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Pyro
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Hat
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![Respectless Rubber Glove](/w/images/thumb/b/b5/Item_icon_Respectless_Rubber_Glove.png/100px-Item_icon_Respectless_Rubber_Glove.png) Respectless Rubber Glove
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On taunt: Gain crits for a few seconds.
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![Brigade Helm](/w/images/thumb/7/7b/Item_icon_Brigade_Helm.png/100px-Item_icon_Brigade_Helm.png) Brigade Helm
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All afterburn damage heals you.
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Primary
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![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
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Fires a single blast of flames that also acts an airblast, igniting projectiles.
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![Flamethrower](/w/images/thumb/e/ec/Item_icon_Flame_Thrower.png/100px-Item_icon_Flame_Thrower.png) Flamethrower
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Emits flames. Alt-fire: Airblast.
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![Dragon's Fury](/w/images/thumb/1/1f/Item_icon_Dragon%27s_Fury.png/100px-Item_icon_Dragon%27s_Fury.png) Dragon's Fury
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Shoots a fireball. Alt-fire: Airblast.
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Secondary
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![Flare Gun](/w/images/thumb/7/7b/Item_icon_Flare_Gun.png/100px-Item_icon_Flare_Gun.png) Flare Gun
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Shoots a burning flare.
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![Scorch Shot](/w/images/thumb/b/be/Item_icon_Scorch_Shot.png/100px-Item_icon_Scorch_Shot.png) Whistler
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Shoots a slow projectile that attracts sentry fire.
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Melee
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![Powerjack](/w/images/thumb/c/cf/Item_icon_Powerjack.png/100px-Item_icon_Powerjack.png) Powerjack
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On hit: Heal some health.
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![Axtinguisher](/w/images/thumb/c/c9/Item_icon_Axtinguisher.png/100px-Item_icon_Axtinguisher.png) Axtinguisher
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Crits burning enemies and extinguishes them.
Can only be put away by getting a kill or completing a taunt.
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Medic
- Syringe Guns reload extremely slowly, but reload even when not active.
Hat
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![Ze Goggles](/w/images/thumb/1/1c/Item_icon_Ze_Goggles.png/100px-Item_icon_Ze_Goggles.png) Ze Goggles
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You can see enemy health.
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Primary
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![Syringe Gun](/w/images/thumb/c/c4/Item_icon_Syringe_Gun.png/100px-Item_icon_Syringe_Gun.png) Syringe Gun
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Shoots syringes.
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![Crusader's Crossbow](/w/images/thumb/9/9c/Item_icon_Crusader%27s_Crossbow.png/100px-Item_icon_Crusader%27s_Crossbow.png) Crusader's Crossbow
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Fires bolts that damage enemies and heal allies.
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Secondary
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![Medi Gun](/w/images/thumb/4/4a/Item_icon_Medi_Gun.png/100px-Item_icon_Medi_Gun.png) Medigun
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Uber grants invulnerability.
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![Kritzkrieg](/w/images/thumb/8/85/Item_icon_Kritzkrieg.png/100px-Item_icon_Kritzkrieg.png) Kritzkrieg
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Uber grants crits.
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Melee
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![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
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On hit: Gain 25% ubercharge.
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Sniper
Hat
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![Swagman's Swatter](/w/images/thumb/8/8f/Item_icon_Swagman%27s_Swatter.png/100px-Item_icon_Swagman%27s_Swatter.png) Swagman's Swatter
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No flinching while aiming.
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Primary
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![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
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Shoots arrows.
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![Shooting Star](/w/images/thumb/d/d7/Item_icon_Shooting_Star.png/100px-Item_icon_Shooting_Star.png) Shooting Star
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Attaches an explosive device to targets that explodes a few seconds later.
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![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) Rifle
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Pierces enemies.
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Secondary
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![Jarate](/w/images/thumb/b/b3/Item_icon_Jarate.png/100px-Item_icon_Jarate.png) Jarate
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Coated enemies take minicrits.
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Melee
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![Tribalman's Shiv](/w/images/thumb/5/55/Item_icon_Tribalman%27s_Shiv.png/100px-Item_icon_Tribalman%27s_Shiv.png) Tribalman's Shiv
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Can climb walls.
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Spy
Hat
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![Fancy Fedora](/w/images/thumb/b/b6/Item_icon_Fancy_Fedora.png/100px-Item_icon_Fancy_Fedora.png) Fancy Fedora
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Looks fancy.
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Primary
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![Revolver](/w/images/thumb/1/1f/Item_icon_Revolver.png/100px-Item_icon_Revolver.png) Revolver
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Shoots bullets.
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Secondary
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![Invis Watch](/w/images/thumb/7/7c/Item_icon_Invis_Watch.png/100px-Item_icon_Invis_Watch.png) Invis Watch
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Cloaks for up to a timed amount.
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Sapper
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![Sapper](/w/images/thumb/6/6c/Item_icon_Sapper.png/100px-Item_icon_Sapper.png) Sapper
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Disables and damages buildings.
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![Red-Tape Recorder](/w/images/thumb/7/7d/Item_icon_Red-Tape_Recorder.png/100px-Item_icon_Red-Tape_Recorder.png) Red-Tape Recorder
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Disables and deconstructs buildings.
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![Sapper](/w/images/thumb/6/6c/Item_icon_Sapper.png/100px-Item_icon_Sapper.png) Improvised Explosive
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Explodes after a delay.
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Melee
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![Knife](/w/images/thumb/5/57/Item_icon_Knife.png/100px-Item_icon_Knife.png) Knife
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Backstabs are silent.
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![Conniver's Kunai](/w/images/thumb/0/02/Item_icon_Conniver%27s_Kunai.png/100px-Item_icon_Conniver%27s_Kunai.png) Conniver's Kunai
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Throwing knife. Must be retrieved before being used again.
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![Your Eternal Reward](/w/images/thumb/d/d3/Item_icon_Your_Eternal_Reward.png/100px-Item_icon_Your_Eternal_Reward.png) Your Eternal Reward
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Instantly and silently disguise as your backstab target. You cannot manually disguise.
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