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“ |
I built that.
Click to listen
— The Engineer showing off his custom map
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” |
A custom map is a map created by third-party map makers for use in Team Fortress 2. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates.
Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.
Arena
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Backlot
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arena_backlot_rc2
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Release Candidate 2
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Construction
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Hardhat
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arena_hardhat
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Beta 2
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Construction
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Capture the Flag
Standard Capture the Flag
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Atrophy
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ctf_atrophy_b4
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Beta 4
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Alpine
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Cloudburst
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ctf_cloudburst_b4
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Beta 4
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Arctic
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Converge
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ctf_converge_b2
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Beta 2
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Alpine
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Convoy
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ctf_convoy_v2
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Version 2
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Desert
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Deliverance
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ctf_deliverance_b3
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Beta 3
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Alpine
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Fusion
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ctf_fusion_b2
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Beta 2
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Arctic
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Mercy
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ctf_mercy
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Final
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Industrial
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Overlook
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ctf_overlook_b1
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Beta 1
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Desert
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Stockpile
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ctf_stockpile_b2
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Beta 2
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Farm
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Wildfire
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ctf_wildfire_b1
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Release Candidate
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Industrial
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Wiretap
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ctf_wiretap_b1
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Beta 1
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Industrial
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Attack/Defend
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Bayou
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ctf_bayou_c
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Release Candidate
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Swamp
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HAARP
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ctf_haarp
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Final
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Arctic
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Panamint
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ctf_panamint_a18
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Alpha 18
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Desert
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Premuda
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ctf_premuda_b1b
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Beta 1
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Desert
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Slate
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ctf_slate_b2
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Beta 2
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Alpine
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100px
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Snowdrift
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ctf_snowdrift_b4a
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Beta 4A
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Arctic
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Vector
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ctf_vector_v1
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Version 1
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Spytech
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Control Point
Standard Control Point
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Antiquity
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cp_antiquity_rc1
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Release Candidate
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Cambodian (modified Egypt)
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Croissant
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cp_croissant_final
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Final
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Alpine/Spytech
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Generator
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cp_generator_final
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Final
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Industrial
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Glassworks
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cp_glassworks_rc6a
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Release Candidate
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Alpine, industrial
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Obscure
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cp_obscure_final
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Final
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Arctic
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Orange X
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cp_orange_x
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Final
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Devtextures
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Warmfront
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cp_warmfront
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Final
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Alpine
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Attack/Defend
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Ferrum
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cp_ferrum_rc1
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Release Candidate
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Industrial
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Furnace Creek
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cp_furnace_creak_rs
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Release Candidate
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Desert
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Glacier
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cp_glacier_rc7
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Release Candidate 7
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Arctic
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Stoneyridge
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cp_stoneyridge_rc2
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Release Candidate 2
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Alpine Night/Construction
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Treehouse
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cp_treehouse_b4
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Beta 4
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Canopy
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Upland
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cp_upland_rc4
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Release Candidate 4
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Desert
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King of the Hill
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Achievement Idle
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koth_achievement_idle
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Final
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Industrial
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100px
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Anthem
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koth_anthem_b3
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Beta 3
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Nighttime/Park
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Arctic
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koth_arctic_b3
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Beta 3
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Arctic
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Autumn Twilight
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koth_autumn_twilight_rc2
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Release Candidate 2
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Nighttime/Swamp
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Bagel
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koth_bagel_rc2a
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Release Candidate 2a
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Industrial
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Basalt
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koth_basalt_rc2
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Release Candidate 2
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Desert
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Coalplant
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koth_coalplant_b7
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Beta 7
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Industrial
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100px
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Drogentote
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koth_drogentote_1
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1 (Complete)
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Forest
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Dropdown
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koth_dropdown_rc1
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Release Candidate
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Forest
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100px
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Mars
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koth_mars
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Final
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Space
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Moonshine
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koth_moonshine_rc
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Release Candidate
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Swamp
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Sollytude
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koth_sollytude
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Final
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Medieval
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Traingrid
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koth_traingrid
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Beta
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Underground culvert
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Trainsawlaser
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koth_trainsawlaser_rc2
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Release Candidate 2
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Devtextures
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Wubwubwub
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koth_wubwubwub_remix_vip
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Final
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Industrial/random
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Trenchfoot
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koth_trenchfoot_ab1
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Alpha-Beta 1
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Battlefield
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Mann vs Machine
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Area 52
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mvm_area_52_rc3
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Release Candidate 3
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Desert
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Barren
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mvm_barren_final1
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Final 1
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Desert
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Coastrock
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mvm_coastrock_rc1_1
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Release Candidate 1
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Town
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Dockyard
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mvm_dockyard_rc5b
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Release Candidate 5
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Urban city
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Doppler
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mvm_doppler_b12
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Beta 12
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Arctic/Spytech
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100px
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Downtown
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mvm_downtown_final3
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Final 3
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Urban city
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Hideout
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mvm_hideout_b3
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Beta 3
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Industrial/Tropical
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Isolation
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mvm_isolation_rc3
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Release Candidate 3
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Arctic
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100px
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Metro
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mvm_metro_rc3
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Release Candidate 3
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Urban city
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Oxidize
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mvm_oxidize_rc16
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Release Candidate 16
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Biodome/Industrial
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Powerplant
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mvm_powerplant_rc1
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Release Candidate 1
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Industrial
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Sequoia
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mvm_sequoia_rc3a2
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Release Candidate 3a2
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Forest
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100px
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Steep
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mvm_steep_rc
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Release Candidate
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Desert
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100px
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Teien
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mvm_teien_rc3
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Release Candidate 3
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Japanese town
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Trainyard
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mvm_trainyard_rc3d
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Release Candidate 3D
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Train station
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Underground
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mvm_underground_rc3
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Release Candidate 3
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Cave
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Waterfront
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mvm_waterfront_rc3
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Release Candidate 3
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Alpine
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Other
Payload
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Alpen
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pl_alpen_rc1
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Release Candidate
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Alpine
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Cashworks
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pl_cashworks_final1
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Final
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Alpine
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Cranetop
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pl_cranetop_b8
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Beta 8
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Industrial
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Eclipse
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pl_eclipse_rc2
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Release Candidate 2
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Desert/Canyon/Industrial
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100px
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Fifthcurve
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pl_fifthcurve_b6
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Beta 6
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Alpine
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Manngrove
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pl_manngrove_rc5
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Release Candidate 5
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Industrial
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Millstone
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pl_millstone
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Final
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Alpine/Snow
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Morrigan Alley
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pl_morrigan_alley_b3
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Beta 3
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Medieval
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100px
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Pier
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pl_pier_b20
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Beta 20
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Nighttime/Island Town
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Ququmannz
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Ququmannz
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pl_ququmannz_rc3
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Release Candidate 3
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Jungle
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100px
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Rumble
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pl_rumble_rc1
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Release Candidate 1
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Jungle
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100px
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Volcanic
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pl_volcanic_a25
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Alpha 25
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Volcano/Industrial
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Waste
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pl_waste_v2
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Version 2
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Industrial
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Payload Race
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Animus
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plr_animus_a8
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Alpha 8
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Harvest
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Cornfield
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plr_cornfield
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Alpha 1
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Industrial
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Frostfell
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plr_frostfell_a10
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Alpha 10
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Alpine/Snow
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Highwind
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plr_highwind
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Alpha 5
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Village
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Panic
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plr_panic_b2
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Beta 2
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Industrial
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Rollout
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plr_rollout
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Alpha 1
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Industrial
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Scoville
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plr_scoville_c2
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Alpha 7
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Industrial
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Solitude
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plr_solitude
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Beta 1
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Desert
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Special Delivery
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Congo
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sd_congo_a4
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Alpha 4
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Tropical
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Hunted
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sd_hunted
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Final
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Industrial
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Territorial Control
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Meridian
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tc_meridian_rc3
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Release Candidate
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Tropical Island
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100px
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Spectre
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tc_spectre_b5
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Beta 5
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Military island base
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Strata
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tc_strata_b1c
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Beta 1c
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Paleontological dig/desert
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Trading
Training
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Walkway
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tr_walkway_rc2
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Release Candidate
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Industrial
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Official maps
Collections
There are many custom map collections on the Internet. These include:
See also
External links