Talk:Dragon's Fury

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Revision as of 05:46, 27 October 2019 by Senmithrarin (talk | contribs) (Dragon's Fury Hit Detection Bugs)
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Tradeable

Why is the Dragon's Fury listed as Tradeable? I've yet to see a tradeable or dropped Dragon's Fury. Joqmos (talk) 08:58, 22 October 2017 (PDT)

It's a contract weapon and is tradable. See e.g. Steam Community Market. — shots fired by: Nikno {Talk | Contribs} 00:55, 23 October 2017 (PDT)

Range?

Isn't the range longer than the Stock Flamethrower? About 25% longer? Mikado282 (talk) 22:37, 17 March 2018 (UTC)

Yes, the range is significantly longer than a stock. As a pyro main who uses the Dragon, this is quite useful.

JayPlaysBeamNG (talk) 13:37, 2 August 2019 (UTC)

Haven't noticed anything of the sort, but it does feel longer. Maybe try it out with a bot and specific coordinates? GrampaSwood (talk) 13:45, 2 August 2019 (UTC)

Level

Why does the Dragon vary in level? I have a level 65, but I saw someone with a level 15. Does this affect performance? Or is it useless? How do I “uplevel” it, if possible?

JayPlaysBeamNG (talk) 13:35, 2 August 2019 (UTC)

Doesn't affect anything, not even the worth of the item. However, this page is not for this kind of discussion. GrampaSwood (talk) 13:45, 2 August 2019 (UTC)
Does this article, Item levels, answer any concerns? Does that article need more clarity on all the ways players can see different levels on the same items? M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 01:52, 3 August 2019 (UTC)

So what's the *real* base damage of this?

Given that the Dragon's Fury deals 75 damage to anything not a player; Tanks, Buildings, Robot destruction robots (But not MvM robots, obviously), is it not safe to say that the base damage of this weapon is really 75 and gets a 2/3 damage penalty for hitting a player that's not on fire? I appreciate it's nice to give the narrative that it gives a bonus damage since that matches the description given in game, but it seems clear the code works differently to me The preceding unsigned comment was added by Manta (talk) • (contribs) 16:17 CEST 12/09/2019

We can't really ever know for sure, but since the damage is mostly based on community testing either way it seems like a fair assumption. Although the damage table might need to specify "against players" and "against non-players".
Also don't forget to sign your comments using ~~~~GrampaSwood (talk) 14:28, 12 September 2019 (UTC)

Is there something like 'max number players penetrateable by shots' with this weapon?

i am curious for this, and if it is so, maybe it should be listed on the page. Thomgamer51 (talk) 17:35, 30 September 2019 (UTC)

Go find out
GrampaSwood (talk) 17:51, 30 September 2019 (UTC)

I willThomgamer51 (talk) 18:09, 2 October 2019 (UTC)

Dragon's Fury Hit Detection Bugs

The Dragon's Fury has various bugs involving its hit detection not working properly.

I have recently tested (almost) every projectile in the game and I have compiled a list of all the projectiles that cause the DF to break.

Furthermore, I have noted from some videos that the DF's projectile breaks in certain points of the map, similar to how the Wrap Assassin's bauble projectile just breaks upon reaching certain zones.

I am not sure if that was fixed or not, I will keep testing for any bugs that break the weapon's hit detection.


In regards to this wiki page, I am uncertain if the hit detection bugs are important enough to add to the wiki, since I fear it may bloat up the page slightly. I leave this decision to each of your discretion.

Also, I'm new here. The preceding unsigned comment was added by TooFlour (talk) • (contribs) 26 October 2019 07:11 CEST.

Hi there,
First of all: Remember to sign your comments using ~~~~
Second: If you can compile the list here of all the bugs you've found (relating to the DF or otherwise) we'll see what can be put here and what isn't important enough.
And finally: Please provide a new video of every bug, so we both know they're real and up-to-date.
GrampaSwood (talk) 10:54, 26 October 2019 (UTC)
Here is a video of each of my bug tests. I conducted these tests a few days ago against a bunch of bots. I have yet to test these against more "live" test subjects.
The description of the video goes into more detail of what I found from my research, but to keep things short and sweet: Syringes, Rockets, Arrows, and Flares, when colliding with the Dragon's Fury's Fireball, cause the hit detection to malfunction. This is also true with different projectiles that seem to have (what I suspect to be) similarly coded properties in the case of the Arrows and the Flare Guns.
These bugs are fairly game breaking and I think it is important that they should be added. However, since I'm still new to this wiki scene, I don't quite know how to fit everything in just yet. TooFlour (talk) 04:37, 27 October 2019 (UTC)
Interesting! If you need help testing the other weapons, let me know on [1], here, or on Discord at SenMithrarin#5244. I'm sure there are others here as well that have pretty in-depth hitbox knowledge.