Territorial Control/zh-hans

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Hydro是一张可以逼迫玩家快速有团队计划行动的小型地图。
我们已经包围你了,至少在这一方是的!
— 有着战略优势的士兵

领土控制是游戏最初放出版本时就已存在的一种游戏模式。该模式的目标为占领被称作"领土"的指定区域来占领整张地图。一张领土控制地图通常会被划分成多个不同的区域,每个区域都有着一个控制点,地图两端的领土则代表两支队伍的基地;而两队中间的区域则会被平均划分成多个领土。领土控制的每局比赛通常都会由两个领土之间的点对点冲突战斗构成,而游戏的目的是占领地图上的每一个控制点所以每回合都有着随机不同的局面,每当一局新的回合开始时,双方队伍都会试着占领地图上的每一个控制点的同时阻止敌对队伍做相同的事情。当一方队伍占领敌方所有控制点时将会赢下这回合并控制整个领土。The match then continues with another configuration based on the new territorial controls. If a team is down to their base point, the next round will pit the base against an adjacent territory. The offending team must now capture the enemy team's base while the other defends it. If the attacking team seizes the base, that team wins the game, and a new game will begin with the territories reset.

Rounds always last for eight minutes. Normally, standard Control Point rules apply; if time expires with neither point seized, sudden death will ensue. When a base is being attacked, Attack/Defend rules apply instead; the defending team will automatically re-seize the attacking team's point if time expires before the enemy can seize the base. Overtime is also in effect and will activate when time expires with a control point capture in progress.

战术

主条目: Community Territorial Control strategy

Territorial Control synthesizes aspects of Control Point and Attack/Defend style gameplay — while being more fast-paced and of the dominating spirit of King of the Hill — and therefore careful strategy must consider both offense and defense. Given the nature of the game mode, each class ought to utilize their best assets that advance speed in general and aggression or defense depending on team. Assertive yet cautious tactics are recommended, and wise teamwork can particularly shine in this mode.

领土控制地图

主条目: List of maps

Territorial control maps carry the tc_ prefix.

Name Picture File name
Hydro TF2 Hydro Map.jpg tc_hydro

更新历史

October 10, 2007 (Initial Game Release)

  • Added Territorial Control mode.
  • Added map: Hydro.

2016年4月25日补丁

漏洞

  • Timers for capture points in Territorial Control have sometimes been observed as inconsistent, with lag or disappearing HUD elements during gameplay.