Isolation (custom mission)
“You are so small! Is funny to me!” This article is an unreleased Custom map stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: None added |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: The mission information is in dire need of updating |
“ | Lost somewhere in the north, the team struggles to defend one of Mann Co.'s lonesome coal factories from the robotic onslaught.
— Isolation's publicity blurb
|
” |
Isolation (custom mission) | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Arctic |
Setting: | Sunset, cloudy |
Isolation is a community-made Mann vs Machine map made by EArkham. It won 1st Place in the TF2Maps MvM Contest.
Mission
Isolation | |
---|---|
Basic Information | |
Name: | Isolation |
File name: |
mvm_isolation_b5
|
Developer(s): | EArkham |
Map: | Isolation |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 500 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 | |||||||||
1A | Type 1 |
Expert | — | 2 | 10 | 20 | 0 | 4 | 100 |
Type 1 |
Expert | Pusher | 2 | 10 | 10 | 0 | 4 | 100 | |
Normal | — | 2 | 5 | 10 | 0 | 4 | 100 | ||
1B | Type 1 |
Expert | — | 5 | 10 | 10 | 0 | 5 | 200 |
Type 1 |
Easy | — | |||||||
Normal | — | 1 | 1 | 1 | 0 | 4 | 100 | ||
Type 1 |
Expert | — | 10 | 10 | 20 | 0 | 4 | 100 | |
Wave 2 | |||||||||
2A | Expert | — | 10 | 10 | 20 | 0 | 5 | 200 | |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | ||||||||
Normal | Spawns with full rage 800% buff duration |
6 | 12 | 12 | 40 | 0 | 100 | ||
Normal | — | ||||||||
2B | Normal | — | 4 | 4 | 8 | 0 | 5 | 100 | |
Normal | Spawns with full Über +100% ÜberCharge rate +400% heal rate | ||||||||
Normal | — | 5 | 15 | 25 | 0 | 4 | 100 | ||
Wave 3 | |||||||||
3 | 32,000 | — | — | — | 1 | 0 | — | 1,000 | |
Support | Normal | — | 15 | 15 | 15 | 8 | 0 | 0 | |
Normal | — | 8 | 8 | 8 | 10 | 0 | 0 | ||
Expert | — | 8 | — | — | 20 | 15 | — | ||
Wave 4 | |||||||||
4 | Expert | — | 1 | 1 | 1 | 25 | 0 | 100 | |
Expert | — | 4 | 4 | 4 | 25 | 0 | 200 | ||
Normal | Spawns with full rage 800% buff duration | ||||||||
Expert | — | 1 | 1 | 3 | 25 | 0 | 100 | ||
Type 1 |
Expert | — | 1 | 1 | 3 | 25 | 0 | 200 | |
Support | Type 1 |
Expert | — | 10 | 10 | 10 | 0 | 4 | 0 |
Normal | — | 2 | 2 | 2 | 0 | 4 | 0 | ||
Normal | — | 10 | 10 | 10 | 0 | 4 | 0 | ||
Normal | — | 10 | 10 | 10 | 0 | 4 | 0 | ||
Expert | — | 2 | — | — | 15 | 35 | — | ||
Wave 5 | |||||||||
5A | Type 1 |
Expert | — | 2 | 2 | 4 | 0 | 0 | 100 |
Easy | Secondary only | ||||||||
14,000 | — | — | — | 1 | 25 | — | 700 | ||
14,000 | — | — | — | 1 | 45 | — | 700 | ||
5B | Brass Beast |
Expert | — | 5 | 5 | 5 | 35 | 2 | 100 |
Easy | Secondary only | ||||||||
Normal | — | 2 | 2 | 2 | 2 | 100 | |||
Normal | — | 2 | 2 | 2 | 2 | 100 | |||
Support | Normal | — | 15 | 15 | 15 | 5 | 20 | 0 | |
Normal | — | 8 | 8 | 8 | 8 | 20 | 0 | ||
Wave 6 | |||||||||
6A | Type 1 |
Expert | — | 5 | 5 | 5 | 0 | 2 | 400 |
Type 1 |
Easy | — | |||||||
Expert | — | 2 | 2 | 4 | 10 | 1 | 100 | ||
Expert | Spawns with full Über +19900%heal rate | ||||||||
6B | 30,000 | — | — | — | 1 | 25 | — | 400 | |
Type 1 |
Expert | — | 5 | 5 | 10 | 35 | 2 | 100 | |
Type 1 |
Easy | — | |||||||
Support | Normal | — | 10 | 10 | 10 | 0 | 4 | 0 |
Changelog
Changelog:
Release Candidate 2 and 3 [1]
- Added spectator cameras
- Added mine alcove beneath bot spawn building
- Added spectator cameras
- Clipped fences near deathpits
- Fixed some issues with lightbulb props
- Added bot Engineer locations (engy_nest01, engy_nest02, engy_nest03)
- Fixed an issue with the bomb landing on a rock in the valley
- Fixed some clipping issues at bot spawn
- Fixed nav mesh around boulder in valley
- Fixed nav mesh issue on wooden walkway at entrance to valley
- Fixed nav mesh issue on stairs of red wood flank from valley
Release Canidate 1
- Added raised snowbank to the valley
- Adjusted walkway on ledge at entrance to valley
- Increased size of boulder + cover at entrance to valley
- Adjusted fence at stairs to bomb hatch
- Added one large ammopack at bomb hatch
- Changed position of large health and ammopack combo at bomb hatch
- Reduced size of redwood side room slightly
- Added various out-of-bounds detailing
- Updated and tweaked nav mesh
Beta 5
- Lowered house in valley, changed roof to allow bots to get better shots on those on the roof
- Added named nav_prefer_flank_right(cliffs)so wave writers can make use of it
- nav mesh removal from forward resupply (to stop Spies from spawning in there)
- Various minor cosmetic fixes
Beta 4
- Re-pack to address unknown issue
- Tweaked the lighting in RED spawn
Beta 3
- Changes to wave, increased difficulty of waves 2 & 3
- Fixed nav mesh
- Increased amount of ammo packs
- Minor cover additions (rock at valley & fence at hatch)
- Fixed Spies spawning at spawn
- Added more details
Screenshots
|
- ↑ "Skipping rc2 due to forgetting to add spectator cameras after rc2 was sent to mission makers for testing". https://tf2maps.net/downloads/isolation.701/update?update=2867