Talk:Medieval Mode
Community Medieval Mode strategy
Since medieval mode changes the balances of class completely, it should either have its own strategy page, or have a medieval section in each of the class' strategy page. I recommend a separate page for medieval due to each class have 2 strategy page (community and class match-up), makign it tedious to modify. Jestersage 18:49, 18 December 2010 (UTC)
Created Page
Somebody get the ball rolling and actually add stuff of substance, I don't know how this stuff works. Bonzi77 03:02, 18 December 2010 (UTC)
Special Stuff
- Certain weapons cannot be used
- Capping doesn't add more time
- When a player is killed, a health kit is dropped rather a weapon. Since metal can't really be used
- Map specific? - Bag pipes play on certain events IE win/lose or main gate open
Most recent update -= M-NINJA =- 03:07, 18 December 2010 (UTC)
- Chat is changed to sound medeval.
Most recent update -= M-NINJA =- 03:25, 18 December 2010 (UTC)
For all classes except sniper and medic, melee only. Sniper may use huntsman and medic may use the crossbow. Demoman can use the charge targe.
-benjaminbigelow
- Well no. Scout can use mad milk and bonks. the soldier can use either banner, and the spy has the desguise kit. -= M-NINJA =- 03:39, 18 December 2010 (UTC)