Sub-wave |
Class |
Count |
Delay(s) |
Credits
|
Wave 1 (700 Credits)
|
1A-1
|
Archer Boy |
Normal |
—
|
3 |
12 |
42
|
0 |
1
|
120
|
Fastball Boy |
Normal |
+80% recharge rate Vision range 1000 Spawns at the left
|
5 |
10 |
25
|
15 |
1
|
100
|
1A-2
|
Badass Flare Man |
Expert |
—
|
1 |
2 |
5
|
20 |
30
|
100
|
1B-1
|
Tickle Boy |
Hard |
—
|
4 |
10 |
40
|
10 |
5
|
200
|
1B-2
|
Bonk Boy |
Easy |
+20% recharge rate Spawns at the left
|
2 |
4 |
16
|
10 |
10
|
80
|
Bonk Boy |
Easy |
+20% recharge rate
|
2 |
4 |
12
|
30 |
10
|
60
|
Bonk Boy |
Easy |
+20% recharge rate Spawns from the left or near the carrier tank
|
2 |
4 |
8
|
50 |
10
|
40
|
Support
|
Bat Boy |
Hard |
Spawns at the left
|
1 |
1 |
—
|
30 |
15
|
—
|
Wave 2 (600 Credits)
|
2A
|
Fire Boy |
Easy |
—
|
4 |
8 |
40
|
0 |
5
|
240
|
Badass Double-Barrel Man |
Expert |
Vision range 1200 Spawns at the left
|
1 |
3 |
3
|
20 |
30
|
60
|
2B
|
Rocket Boy |
Easy |
Holds fire until full reload Begins after 2A has finished spawning
|
3 |
9 |
36
|
0 |
5
|
140
|
Badass Rocket Man |
Expert |
Begins after 2A is all dead
|
1 |
2 |
2
|
5 |
40
|
100
|
2C
|
Badass Double-Barrel Man |
Expert |
Vision range 1200
|
1 |
1 |
1
|
0 |
—
|
20
|
Badass Double-Barrel Man |
Expert |
Vision range 1200 Spawns at the left
|
1 |
1 |
1
|
10 |
—
|
20
|
Badass Double-Barrel Man |
Expert |
Vision range 1200 Spawns at the right
|
1 |
1 |
1
|
20 |
—
|
20
|
Support
|
Sneaky Boy |
Expert |
—
|
2 |
— |
—
|
30 |
30
|
—
|
Boxing Boy |
Hard |
Spawns at the left
|
1 |
1 |
—
|
30 |
15
|
—
|
Wave 3 (700 Credits)
|
3A
|
Badass Ipecac Man |
Expert |
—
|
10 |
10 |
30
|
0 |
40
|
300
|
Hot Boy |
Normal |
The Huo-Long Heater Vision range 1200
|
Gas Boy |
Hard |
—
|
Healing Boy |
Hard |
+400% heal rate -90% ÜberCharge rate
|
|
10,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
30 |
—
|
50
|
|
10,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
48 |
—
|
50
|
|
10,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
100 |
—
|
100
|
Support
|
Jogging Boy |
Hard |
—
|
2 |
8 |
50
|
5 |
5
|
150
|
Construction Boy |
Expert |
Regenerates 1 HP per second Does not teleport in Does not build teleporters Spawns at the right
|
1 |
1 |
5
|
20 |
20
|
50
|
Long Distance Boy |
Hard |
Vision range 3000
|
2 |
— |
—
|
30 |
30
|
—
|
Wave 4 (600 Credits)
|
4A-1
|
Laser Boy |
Normal |
—
|
2 |
8 |
24
|
0 |
10
|
120
|
Healing Boy |
Hard |
+400% heal rate -90% ÜberCharge rate
|
4A-2
|
Steel Guy |
Hard |
Regenerates 1 HP per second Spawns at the left
|
3 |
6 |
12
|
10 |
15
|
120
|
4B
|
Double-Barrel Boy |
Hard |
Vision range 1200 Begins after 4A-2 has finished spawning Spawns at the left
|
4 |
8 |
24
|
10 |
10
|
75
|
Badass SMG Man |
Expert |
Vision range 1500 Begins after 4A-2 is all dead
|
1 |
2 |
3
|
0 |
15
|
30
|
4C
|
Badass Slow Man |
Expert |
Vision range 1200
|
3 |
3 |
6
|
5 |
20
|
120
|
Laser Boy |
Normal |
—
|
Support
|
Wet Boy |
Hard |
Vision range 2000
|
1 |
— |
—
|
30 |
10
|
—
|
Grenade Boy |
Normal |
Holds fire until full reload Spawns at the left
|
4 |
4 |
24
|
30 |
20
|
75
|
Sneaky Boy |
Expert |
Begins after 4A-1 has finished spawning
|
3 |
3 |
15
|
15 |
10
|
60
|
Wave 5 (800 Credits)
|
5A
|
Fast Boy |
Hard |
Vision range 1500
|
8 |
12 |
32
|
0 |
15
|
95
|
|
10,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
0 |
—
|
100
|
|
10,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
30 |
—
|
100
|
5B
|
Badass Burst Fire Man |
Expert |
—
|
5 |
10 |
10
|
15 |
15
|
100
|
Fire Resistant Boy |
Hard |
Spawns with full Über
|
5C
|
Deflector Boy |
Easy |
Vision range 1000 Spawns at the right
|
3 |
9 |
15
|
30 |
15
|
105
|
|
10,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
40 |
—
|
100
|
|
10,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
75 |
—
|
100
|
5D
|
Badass Burst Fire Man |
Expert |
—
|
5 |
10 |
10
|
5 |
15
|
100
|
Fire Resistant Boy |
Hard |
Spawns with full Über
|
Support
|
Wet Boy |
Hard |
Vision range 2000
|
3 |
— |
—
|
5 |
15
|
—
|
Reflect Boy |
Hard |
—
|
1 |
1 |
—
|
30 |
15
|
—
|
Wave 6 (600 Credits)
|
6A
|
Big Bomber Dude 24,000 HP |
Expert |
—
|
1 |
1 |
1
|
0 |
—
|
100
|
6B-1
|
Badass Deflector Man |
Expert |
Vision range 1200 Spawns at the left
|
1 |
1 |
4
|
0 |
50
|
100
|
6B-2
|
Precise Rocket Boy |
Normal |
The Direct Hit
|
4 |
16 |
32
|
10 |
10
|
150
|
Minigun Boy |
Normal |
Vision range 1200
|
Healing Boy |
Hard |
+400% heal rate -90% ÜberCharge rate
|
Support
|
Leech Boy |
Expert |
—
|
2 |
— |
—
|
15 |
30
|
—
|
6C
|
Precise Rocket Boy |
Normal |
The Direct Hit
|
7 |
14 |
28
|
15 |
15
|
100
|
Minigun Boy |
Normal |
Vision range 1200
|
Healing Boy |
Hard |
+400% heal rate -90% ÜberCharge rate
|
Support
|
Leech Boy |
Expert |
—
|
2 |
— |
—
|
15 |
30
|
—
|
Sword Boy |
Expert |
Begins after 6A is all dead
|
5 |
5 |
50
|
15 |
10
|
150
|
Wave 7 (800 Credits)
|
7A
|
Badass Fire Man |
Expert |
Fires continuously
|
2 |
4 |
8
|
0 |
20
|
80
|
Bullet Resistant Boy |
Hard |
Spawns with full Über
|
Badass Archer Man |
Expert |
Spawns at the left
|
2 |
4 |
8
|
0 |
20
|
80
|
Bullet Resistant Boy |
Hard |
Spawns with full Über
|
Ipecac Boy |
Hard |
—
|
2 |
6 |
24
|
5 |
5
|
120
|
7B
|
|
10,000 |
Spawns from the garage and takes the opposite path as the bomb
|
1 |
1 |
1
|
3 |
—
|
50
|
Boxing Boy |
Hard |
Spawns at the left
|
5 |
15 |
30
|
5 |
5
|
120
|
7C
|
Badass Spammer Man |
Expert |
—
|
1 |
3 |
7
|
0 |
15
|
70
|
Crocodile Knife Guy |
Expert |
100% crit chance
|
2 |
6 |
20
|
10 |
10
|
100
|
Ipecac Boy |
Hard |
Spawns at the left
|
2 |
6 |
24
|
25 |
5
|
120
|
7D
|
|
20,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
0 |
—
|
—
|
Support
|
Back Shield Boy |
Expert |
Vision range 3000 The Razorback
|
2 |
— |
—
|
30 |
30
|
—
|
Construction Boy |
Expert |
Regenerates 1 HP per second Does not teleport in Does not build teleporters Spawns at the right
|
1 |
1 |
6
|
30 |
30
|
60
|
Bonk Boy |
Hard |
+20% recharge rate Spawns at the left
|
1 |
1 |
—
|
30 |
15
|
—
|
Bonk Boy |
Hard |
Begins after 6C is all dead +20% recharge rate
|
8 |
16 |
—
|
0 |
15
|
—
|