October 9, 2020 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated
koth_viaduct_event
- Fixed Engineers building teleporters in the spawn rooms
- Updated
pl_precipice_event_final
- Fixed missing models
- Updated
pl_bloodwater
- Removed an unintended clip brush passing through a BLU spawn wall
- Added occluders
- Updated
pl_hasslecastle
- Fixed BLU players spawning in the wrong spawn room
- Fixed Engineers building teleporters the first BLU spawn room
- General improvements
- Updated
pl_rumble_event
- Fixed Merasmus uttering round start voice lines randomly during mid round
- Fixed some misaligned textures
- Fixed a tree from hovering in underworld
- Fixed few models fading too late or too soon
- Fixed clock sometimes triggering underworld entrances during bumper kart race
- Fixed Merasmus from spawning if the race was already over
- Fixed push trigger in underworld being too low
- Improved clipping around the map
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct_event.nav