October 9, 2020 Patch

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Revision as of 22:47, 9 October 2020 by BrazilianNut (talk | contribs)
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Patch notes

Team Fortress 2

  • Updated koth_viaduct_event
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes