Anti-Spy strategy

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Hey, look, you shape shifted into a dead guy!
The Scout
Spyhumiliation.png

The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. He has a slim shape with a poor amount of health, but has a devastating melee attack, requiring his deceptive nature to make use of.

General

  • Always check for Spies. Check around corners and behind props Spies are likely to hide behind or near.
  • As a Sniper, use your Jarate to uncloak a Spy for you or your teammates to finish off.
  • When spotting a Spy, alert your team and try to chase down the Spy before he causes any (more) damage.
  • As a Sniper, checking your back and surrounding area will likely save you from dying.
  • As a Sniper, constantly keep moving! Standing still for too long is an invitation to Spies everywhere.
  • As a Medic, be aware of your surroundings and alert your team to enemy Spies.
  • As a Pyro, blazing the immediate area with your Flamethrower occasionally reveals a cloaked Spy.
  • Engineers are the only ones that can stand on top of their buildings. Anyone else is a disguised Spy.

Weapon Specific

A list of useful tidbits about the Spy's kits, and how to best counter them.

Revolver / The Big Kill

Item icon Revolver.pngItem icon Big Kill.png

  • The Revolver has a quick firing speed, so move and jump at the same time so you can avoid getting hit.

Ambassador

Item icon Ambassador.png

  • When fighting a Spy with the Ambassador, always move in an erratic way to avoid being Headshot.

L'Étranger

Item icon L'Etranger.png

  • This is a helper for the Enthusiast's Timepiece or the Invisibility Watch but it does -20% Dmg when shot and adds +15% cloak when on hit so it is best to avoid getting shot so you can't add cloak to the watch.

Electro Sapper

Item icon Electro Sapper.png

  • Electro Sappers can be destroyed using any Engineer melee weapon. They can also be removed using the Pyro's Homewrecker.
  • Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no team-mates are around to help.

Knife

Item icon Knife.png

Your Eternal Reward

Item icon Your Eternal Reward.png

  • This weapon does not produce a scream from its victim, but it does show in the killfeed. Remember who you are with to avoid dying in a chainstab.
  • If your team-mate is getting pursued, and the pursuer suddenly disappears, then the remaining person is likely an enemy Spy using this weapon.

Disguise Kit

Item icon Disguise Kit.png

  • Walk toward your team-mates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team-mate would.
  • Fire occasionally on your team-mates. Some disguised Spies will turn to face you or begin to flee, while most team-mates will continue uninterrupted.

Cloaking Devices

  • The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy!
  • Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check the top of your Dispenser occasionally.
  • If you hear an excessive amount of voice responses near you from an unknown source, check the area around your Dispenser for Spies trying to spook you.

Invisibility Watch / Enthusiast's Timepiece

Item icon Invisibility Watch.pngItem icon Enthusiast's Timepiece.png

  • The Invisibility Watch relies on metal to keep it charged, if under the suspicion of a near by Spy check any areas with ammo pick ups, or even take them if need be.
  • Remember as a general strategy to check Dispensers, as a Spy with the Invisibility Watch and stand on one endlessly invisible.

Cloak and Dagger

Item icon Cloak and Dagger.png

Dead Ringer

Item icon Dead Ringer.png

  • The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to out-damage him before he gets away.
  • Airblasting a Spy into a corner as a Pyro can isolate him long enough for the Dead Ringer effect to wear off.
  • When dueling someone, if you are not given a point after they die, then they used the Dead Ringer.

The Saharan Spy

The Saharan Spy

See also