21. August 2009 Patch
< August 21, 2009 Patch
Revision as of 15:11, 28 December 2010 by WindBOT (talk | contribs) (Applied filters to August 21, 2009 Patch/de (Review RC#279195))
Diese Seite wird zurzeit auf Deutsch übersetzt. Wenn du Deutsch sprichst, poste bitte auf die Diskussionsseite oder sprich mit denen, die zu dieser Seite beigetragen haben (zu finden in der Versionsgeschichte). |
|
Quelle: http://store.steampowered.com/news/2759/ (Englisch)
Inhaltsverzeichnis
Patch-Mitschrift
Folge uns auf Bluesky und verpasse keine Änderungen!
Orange Box Engine
- Fehler behoben: Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fehler behoben: Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fehler behoben: Fixed a server crash caused by spoofing a client disconnect message
- Fehler behoben: Fixed a server crash caused by sending malformed reliable subchannel data
- Fehler behoben: Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fehler behoben: Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fehler behoben: Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fehler behoben: Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fehler behoben: Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fehler behoben: Fixed another case where items weren't being validated properly in class loadout slots
Anliegen der Community
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fehler behoben: Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fehler behoben: Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
Sprachen: | English · Deutsch · español · français · 한국어 · português do Brasil · русский |