Anti-Sniper strategy
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“ | (mocking Sniper) No worries mate! (laughs)
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— The Spy
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” |
The Sniper spends most of his time at long range to make up for his lack of a close-range means of self-defense.
Contents
General
- Staying at range, especially in the open, is a death wish against Snipers. Close the distance!
- If you can't hide in open spaces, never stop moving. If you stand still, you'll be an easy target for enemy Snipers.
Weapon Specific Tips
A list of useful tidbits about the Sniper's tools, and how to best counter them.
Primary Rifles
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Sniper Rifle
- Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
- A Sniper may attempt to weaken you with unscoped shots before charging at you with his Knife. Try to keep mobile and keep of out his melee range.
Sydney Sleeper
- The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
- If a Sniper with the Sydney Sleeper jarates you, keep your distance, as he will be likely to follow up with a melee attack with the Bushwacka or Kukri.
Huntsman
- Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
- Snipers cannot fire arrows while airborne. Use skills like juggling and airblast to keep the Sniper airborne to deny him a shot.
- Snipers cannot fire arrows while underwater.
Submachine Gun
- The Submachine Gun is not accurate at range, If a Sniper attempts to attack you with his Submachine Gun try to move away from him while attacking with a more accurate weapon.
- The Submachine Gun does not deal much damage, but it will quickly stack with sustained fire, keep an eye on your health.
Razorback
Darwin's Danger Shield
- Unlike the Razorback, this shield does not protect the Sniper from backstabs.
Jarate
- Jarate can be washed off by water.
- It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwhacka.
- If you are covered in Jarate, beware of the heavier classes, as Mini-Crit explosives or bullets will quickly kill you.
Kukri
- Snipers will generally only pull out their Kukri in a last-ditch attack against enemies. However beware if a Sniper charges at you, as a Crit swing can severely damage or kill you.
Tribalman's Shiv
- Although this weapon does less damage than the Kukri at first, the bleeding causes it to do more damage over time.
Bushwacka
- If you are covered in Jarate, keep your distance from a Sniper using the Bushwacka. Each swing will deal a critical hit.
- The Bushwacka makes the Sniper 20% more vulnerable to burn damage.
The Croc-o-style Kit
- Headshots still deal damage against Snipers using this set. It does not kill them, but does bring them down to 1 health point.
- A Sniper using this set cannot headshot, and they have almost no weapons for close combat. Exploit this using flanking techniques.
See also
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