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The Scout is a fast, jumping recon who can deal fast, powerful hits and run away, but he has a poor amount of health and can easily be isolated from his teammates.
General
Role
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- When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down.
- If a Scout is trying to ambush an unsuspecting ally, always direct the ally to stop and scourge the place in order to scare away or capture this Scout
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Health
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- His tiny amount of health can be easily taken down with a hit of a rocket or grenade.
- If you land a direct hit on a Scout with the Rocket Launcher, switch to your Shotgun to finish him off and save primary ammunition.
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Speed
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- Always think one step ahead of the Scout before attacking. His speed is much more faster than the other classes.
- Try to predict where the Scout will land when using projectiles such as Rockets.
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Power
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- The Scout is quite devastating with his meatshot, so preferably add distance between you and the Scout to ensure the least amount of damage he can deal.
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Size
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- Always try to aim for his torso since his whole body frame is quite small. That is the point of gravity, and as such, is the best place to get a hit.
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Weapon Specific
A list of useful tidbits about the Scout's toys, and how to counter them.
Primary Weapons
Scattergun
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- The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
- The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.
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Force-A-Nature
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- The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout while he's helpless.
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The Shortstop
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- Getting really close to the Scout when he has this weapon will impede him due to the lesser damage ramp-up.
- The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to out-damage you.
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Secondary Weapons
Melee Weapons
Bat / Holy Mackerel
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- The Bat deals damage more slowly than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat.
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Sandman
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- While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
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Candy Cane
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- When equipped the Scout has a 25% explosion damage vulnerability. Soldiers and Demomen can take advantage of this and kill Scouts with one shot.
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Boston Basher
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- Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.
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The Special Delivery
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- Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.
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See also