Template:Upgrade station melee
“Gotta move that gear up!” This template may contain content that is out of date. You can help improve this template by updating the content as necessary. See the wiki style guide. Notes: Some weapons with increased attack speed need to have a second look on the level of the upgrade |
Melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | Scout | Soldier | 200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Medic | Sniper | ||||
Spy | All classes | ||||
+25 Health On Kill | All classes
|
100, 200 | 4, 3, 2 | Health from robot kills can overheal players. | |
+25% Damage | Demoman | 400 | 4, 3 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Armor Penetration | Spy | All classes3 | 400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | Demoman | Spy | 350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
All classes3,4 | |||||
+15% Recharge Rate | Scout | 250 | 4, 2 | Faster baseball/bauble recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
Ball Marks Target | Scout | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. | |
Notes | |||||
| |||||
| |||||
|
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, ru (add) |