August 17, 2012 Patch

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Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players;
    • Rate was previously set by Steam's Internet connection speed setting;
  • Updated client rate value to be stored in the config.cfg file.

Team Fortress 2

  • Fixed a crash caused by a string table overflow;
  • Fixed a client crash related to the freeze panel;
  • Fixed a client crash related to ragdolls;
  • Fixed a client crash related to the Mann vs. Machine upgrade panel;
  • Fixed a client crash related to Mann vs. Machine stats;
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready;
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers;
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose;
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes;
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen;
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave;
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel;
  • Updated upgrade icons to remove numbers;
  • Fixed Sentry Busters picking disposable buildings as valid targets;
  • Fixed an instance of the Sentry Buster sound looping endlessly;
  • Updated the backpack image for Archimedes to fix an alpha channel problem;
  • Updated the colors for The Battery Bandolier;
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode;
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode;
  • Removed console spew related to missing movement warnings;
  • Updated the matchmaking ConVar tf_mm_strict;
    • A value of 2 will hide the server from the server browser but will still allow direct connections;
  • Updated Mvm_Mannworks;
    • Adjusted clipping on left side drop down where bots may become stuck;
    • Fixed lighting seam near base;
    • Fixed vphysics prop error in console;
    • Minor clipping pass on areas players may become hung up on.

Undocumented changes

Patch 2

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.

Team Fortress 2

  • Fixed tf_mm_strict to work as documented;

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Modified: team fortress 2 content.gcf/tf/sound/mvm/sentrybuster/mvm_sentrybuster_loop.wav
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_gibs_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/mvm_loot/demo/battery_grenade.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter_bw.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.vvd

Patch 2

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so