![Candy Cane](/w/images/thumb/0/05/Item_icon_Candy_Cane.png/100px-Item_icon_Candy_Cane.png) Candy Cane
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Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30%
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![Mantreads](/w/images/thumb/6/6a/Item_icon_Mantreads.png/100px-Item_icon_Mantreads.png) Mantreads
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Added: On landing after a rocket jump: deal explosive damage in a 150 units radius Explosive landing damage is increased the longer you're airborne after a rocket jump
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![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
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Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped)
Changed: -90% damage penalty
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![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
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Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation)
Added: Can pass through enemies
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![Natascha](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png) Natascha
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Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds
Berserk requires 5000 damage to fill
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped)
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![Amputator](/w/images/thumb/a/ab/Item_icon_Amputator.png/100px-Item_icon_Amputator.png) Amputator
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Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost. Ability has a 40 seconds cooldown between use (cooldown is shared across all medics)
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![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
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Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds.
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![Enforcer](/w/images/thumb/b/b6/Item_icon_Enforcer.png/100px-Item_icon_Enforcer.png) Enforcer
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New stats
On Hit: Force a non-giant enemy to fight on your side
Controlled enemies are crit boosted and will self-destruct after 8 seconds
Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)
No reload necessary
-99.9% damage penalty
-300% slower firing speed
-80% max primary ammo on wearer
That's rad!
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![Engineer emblem RED.png](/w/images/thumb/c/cf/Engineer_emblem_RED.png/100px-Engineer_emblem_RED.png) Engineer
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50% metal reduction in building cost (Wave 4 only)
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