List of default keys
This is a list of the default controls for the PC version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer Console or using scripts.
Contents
Movement
Action | Key/Button | Remarks |
---|---|---|
Move forward | w | |
Move back | s | |
Move left (Strafe) | a | |
Move right (Strafe) | d | |
Jump | SPACE | |
Duck (Crouch) | CTRL | |
Swim up | ' | i.e. apostrophe. Rarely used when mouselook enabled. |
Swim down | / | Rarely used when mouselook enabled. |
Look up | PGUP | i.e. "Page Up". Rarely used. |
Look down | PGDN | i.e. "Page Down". Rarely used. |
Communication
Action | Key/Button | Remarks |
---|---|---|
Use voice communication. | v | Speak to players only on your team, provided the Server cvar "sv_alltalk" is set to "0". If set to "1", all players on the server will receive your voice chat. |
Chat message | y | Text chat to all players on the server, including Spectators. |
Team message | u | Text chat to players only on your team. |
Voice Menu 1 | z | |
Voice Menu 2 | x | |
Voice Menu 3 | c | |
Call for a Medic | e |
Gameplay
Action | Key/Button | Remarks |
---|---|---|
Change class | , | |
Change team | . | |
Open Character Loadout | m | |
Open Backpack | n | |
Loadout Quickswitch | <unbound> | |
Drop the briefcase | l | a.k.a. Intelligence. |
Taunt | g | |
Use Item in Action Slot | h | |
Show Map Information | i | |
Inspect Target | f |
Class Specific Skill
Action | Key/Button | Remarks |
---|---|---|
DEMOMAN: Detonate Stickybombs | MOUSE2 | Alternatively, charges if the Chargin' Targe is equipped. |
HEAVY: Spin Minigun Barrel | MOUSE2 | |
MEDIC: Deploy ÜberCharge | MOUSE2 | Alternatively, deploys Kritzkrieg if equipped. |
SNIPER: Zoom Sniper Rifle | MOUSE2 | Alternatively, zooms Sydney Sleeper if equipped. |
SPY: Cloak/Uncloak | MOUSE2 | Alternatively, deploys Dead Ringer if equipped. |
SPY: Last Disguise | b | If already disguised, changes your disguise weapon. |
SPY: Toggle Disguise Team | - | i.e. minus key. Used while holding the Disguise Kit. |
(Note: "MOUSE2" also used by: the Scout to launch the baseball, the Pyro to fire the Airblast, the Engineer to rotate and redeploy buildings.)
Combat
Action | Key/Button | Remarks |
---|---|---|
Primary attack | MOUSE1 | |
Reload weapon | r | |
Previous weapon | MWHEELUP | |
Next weapon | MWHEELDOWN | |
Weapon category 1 | 1 | Normally the Primary weapon. |
Weapon category 2 | 2 | Normally the Secondary weapon. |
Weapon category 3 | 3 | Normally the Melee weapon. |
Weapon category 4 | 4 | Used by the Engineer (to create Buildings) and the Spy (for disguising). |
Weapon category 5 | 5 | Used by the Engineer (to destroy Buildings). |
Weapon category 6 | 6 | Use unknown/undefined. |
Weapon category 7 | 7 | Use unknown/undefined. |
Weapon category 8 | 8 | Use unknown/undefined. |
Weapon category 9 | 9 | Use unknown/undefined. |
Weapon category 0 | 0 | Use unknown/undefined. |
Miscellaneous
Action | Key/Button | Remarks |
---|---|---|
Spray logo | t | |
Display multiplayer scores | TAB | |
Take screen shot | F5 | |
Quit game | <unbound> | |
Toggle developer console | ` | |
View/Accept the topmost alert | j | e.g. trading requests. |
Remove/Decline the topmost alert | k | e.g. trading requests. |
See also
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