June 10, 2010 Patch

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Team Fortress 2 (Part 1)

  • Engine
    • Made several changes that improve stability for clients running low on addressable memory.
    • Changed all HTML controls to use Webkit for the rendering engine.
  • Team Fortress 2
    • Added Mac support.
    • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
    • Added Training, with support for General gameplay & Soldier class training for now.
    • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
    • The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
  • Community Requests:
    • Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
    • Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
    • Added "ExtinguishPlayer" input to tf_player for map makers.

Source: http://store.steampowered.com/news/3928/

Team Fortress 2 (Part 2)

  • Fixed training servers showing up in the server browser for other users
  • Fixed a crash related to level changes while playing a game with bots
  • Fixed a potential crash on startup
  • Remove debug "crash" command on dedicated servers

Source: http://store.steampowered.com/news/3932/

Undocumented changes

  • The liquid spill from readying a can of Crit-a-cola is now purple, instead of the green that Bonk! Atomic Punch uses.
  • Looking to a bot player for some seconds now causes it to taunt.
  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

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