Talk:Crasher
How giants status is achieved
I've decompiled the map and here are my results: When you pick up the intel, multiples "trigger_add_or_remove_tf_player_attribute" brushs are enabled and affect only the carrier. Here a list of all attributes given, with 9999 secs duration:
- +%s1 max health on wearer. There are multiple of those to accommodate for the different classes, but it's always 20 times the stardard max health (items may influences that)
- Cannot be backstabbed 1
- Wearer never takes falling damage 1
- patient overheal penalty 0
- %s1% reduction in push force taken from damage 0.25
- Attrib_AirBlastVulnerabilityMultipier 0.25
- reduced_healing_from_medics 0.25
- %s1% slower move speed on wearer 0.75
- TF_COND_CRITBOOSTED_USER_BUFF. Gives the condition 34, which is crit boost from pumpkin
- voice pitch scale 0.75
- %s1% health from packs on wearer 0.1
- No description 7 . To make all these changes invisible while inspecting the carrier
In addition, there is a "trigger_stun" that activates only for Medics carrier, to not let them match the speed of their healing target. And Giants can't do moving taunts. ~Azsofe (talk) 20:58, 7 October 2022 (UTC)
- Could you provide a picture of this.
GrampaSwood (talk) 21:04, 7 October 2022 (UTC)
Bug, exploit, or balance factor?
Last night, I played Crasher again.
At least twice, the other team had two giants active at the same time. This was when we were near or inside the viaduct. Seems like a Bug. Or an Exploit, with two players standing on the Intel spawn point, waiting to catch the Intel the instant it respawns. We were kicking their butts, so I don't know if it was a balancing mechanic. I don't know if both of the simultaneous giants were full HP giants, as both times we defeated both giants as we Capped the point.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 20:59, 9 October 2022 (UTC)
- this is a bug. we've (hopefully) fixed it and are waiting on valve to release a patch. Pont (talk) 00:30, 10 October 2022 (UTC)
- Yeah, today, I saw the other side repeatedly spawm two giants at the same time. The last time, they had three giants at the same time! (I still capped the point, anyway.)
- It would be interesting to know how they did it.
- M I K A D O 282 🎃🎃🎃🎃🎃🎃 🎃🎃 🎃🎃 (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 20:06, 16 October 2022 (UTC)
- One of the map authors said it's an issue with
point_hurt
, which were changed in the last 2 patches. This is not something on their end and something that Valve has to fix it, once they fix it, it shouldn't happen anymore. I can't link where this information comes from because I don't want people exploiting this bug, as the page that has this info also has an explanation on how to do the exploit by someone else. - ▪ - 20:15, 16 October 2022 (UTC)
- One of the map authors said it's an issue with