- For Wikichievements (Wiki achievements), see Team Fortress Wiki:Wikichievements.
This is a complete listing of all Achievements available in Team Fortress 2. There are currently 368 total achievements (341 excluding Milestones). For all statistics relating to Achievements, see TF2 Statistics on the Steam website.
Achievements are in-game enhancements that allow players to be rewarded for special actions while playing. There is currently a set of General Achievements and a set for every class, in addition to the special Halloween set.
When achievements are obtained, a trophy image appears briefly above the player's head and an applause sound will play with your achievement being announced to all players in the server. Some achievements bring rewards for players who unlock them. When a player unlocks a certain amount of achievements in a Class set, they also unlock a Milestone achievement, which will reward them with an unlockable weapon. The weapon unlocked will be labeled as "achievement non-tradeable".
All achievements can be completed at any time in the game, with the exception of a few from the Halloween sets which could only be obtained during the Halloween Special in 2009 and Scream Fortress Update in 2010.
Class Specific Achievements
General Achievements
There are 17 general achievements. These achievements were available since the game's release, before the class updates added more class specific achievements. For tips and strategies on how to complete these achievements, refer to the Obtaining achievements page. Class-specific general achievements do not count towards achievement milestones for that class (e.g. earning the Grey Matter achievement, by obtaining 25 headshots as Sniper, will not count towards any of the Sniper milestones).
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Conga Line Do the Conga with 10 or more players at the same time.
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Emergency Brake Kill a charging Demoman.
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Escape the Heat Jump into a pool of refreshing water while on fire.
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Flamethrower Set five enemies on fire in 30 seconds.
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Hard to Kill Get five kills in a row without dying.
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Hardcore Accumulate 1000 total kills.
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Head of the Class Play a complete round with every class.
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Impenetrable Defense Successfully defend Dustbowl without giving up a capture.
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Impossible Defense Successfully defend Gravel Pit without giving up a capture.
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Lightning Offense Win Well in 5 minutes or less.
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Mass Hysteria Have 6 teammates using Pyrovision at the same time.
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Master of Disguise Trick an opposing Medic into healing you.
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On The Rocks Lose at Rock, Paper, Scissors 3 times in a row with Rock.
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Party Crasher Kill 3 players who are doing the Conga within 5 seconds.
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Powerhouse Offense Win 2Fort with a shutout.
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Ready for Duty Complete each class to unlock the next.
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Relentless Offense Win Hydro without giving up a capture.
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Riftwalker Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter.
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Running With Scissors Win at Rock, Paper, Scissors 3 times in a row with Scissors.
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Sentry Gunner Accumulate 10 sentry gun kills with a single sentry.
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Showboat Do 10 partner taunts with a teammate while capturing a control point.
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Team Doctor Accumulate 25000 heal points as a Medic.
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The Great Deflate Kill 79 enemies who have the Balloonicorn pets.
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With Friends Like These... Play in a game with five or more players from your friends list.
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Other
Halloween 2009
Halloween 2010
Valve Corporate Achievements
Steam Users' Forums Achievements
Don't you think they should have a point system?
Ok, so after playing tf2 for a while and being on the servers, you can tell who is the baddst cat around. But sometimes its not so apparent. You all might have near the same skill level. How to fix this problem you ask? Well i got an answer. (this is not to say i dont like ur game Valve, its awesome, but) Maybe Valve could have an update that tracks points for kills. Im talkin like a lifetime point total of all my kills, just to show how good or bad people are. Five points for each kill or whatever you please, but give me some way to rank myself with an overall score against these other bozos. You could show the scores on the scoreboard when u press tab. You could even display the scores like they displayed the duel wins, when you're waiting for the server to load. Maybe even put a money value on the kills. A cent per kill, so u could earn the stuff in the store. Of course, that would make less money for steam, but if you jacked up the prices then the items would be harder to get and the lazy bums who dont do the work pay more. Just throwin some ideas up the flagpole to see if anybody salutes them. :)PS TF2 rocks! SureShot 00:41, 27 January 2011 (UTC)
Bugs
- Whenever a player resets his/her stats, the achievement progress of unobtanied achievements resets to zero.
Previous changes
December 20, 2007 Patch
- Added effects to players when they earn an achievement, visible to other players nearby.
August 14, 2009 Patch
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
April 28, 2010 Patch
- Fixed the achievement dialog taking a long time to pop up.
- Completed achievements now sort to the bottom of the list.
April 29, 2010 Patch
- Scout's "Retire the Runner achievement updated to "kill a Scout while they are under the effect of Crit-a-Cola.
Achievements |
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