User:Magic Magician/Sandbox
< User:Magic Magician
Revision as of 14:43, 30 January 2011 by Magic Magician (talk | contribs) (Completed layout for Dustbowl.)
Further layouts for Community Sniper Strategy.
Contents
Dustbowl
Stage 1
- Capture Point A
- When attacking, go by the side shed and snipe from there. Most defenders will be hanging by the main shed; try to pick them off so the attacking players can hit the defenders hard on the main pathway. Run along the side shed pathway and try to take down any defenders teleporting to the front lines or any Engineers and their buildings.
- You can also hold down a sniping spot just left of the side shed. This is a key, yet uncommon sniping point as it gives you views to the two tunnel exits, and the one above. If a battle is going on inside the main shed, and your team has limited the enemy team to the main shed, this spot is safe. The trick is to wait for any unaware enemies to come through either tunnel exit. Keep your dot hidden and you'll have your enemy running straight into bullets. This gives the rest of your team enough time to capture the point. The disadvantage is that a Spy can easily hug the canyon wall and backstab you, and if you've been successful at this point, many opponents will switch to Spy. As a precaution against any Spy that may kill you, either use the SMG to spycheck the area regularly (and obtain health/ammo from the side shed), or employ the Razorback.
- When attacking, go by the side shed and snipe from there. Most defenders will be hanging by the main shed; try to pick them off so the attacking players can hit the defenders hard on the main pathway. Run along the side shed pathway and try to take down any defenders teleporting to the front lines or any Engineers and their buildings.
- When defending, a good Sniper spot is the flat platform by the windows of the Capture Point A building. Snipe from here to cover the main shed, the canyon, and the side shed. If there's a Sentry Gun up in the corner of the stairs in the building, it will prevent Spies from backstabbing you. However, be sure to listen to the Engineer. It is in your best interest to aid the Engineer if his buildings become sapped.
- Capture Point B
- When attacking, use the platform with the tires to snipe the defenders. Concentrate on taking down enemy Snipers from here (if there are any). To get a good vantage point on the Capture Point, cross the bridge after leaving the grating and snipe from the platform with the three stacked boxes.
- When defending, look for a stack of tires back in a corner between the control point and the traditional Sniper platform above spawn. Jumping behind these tires gives you an excellent vantage point on almost all the entrances to the area, will keep most of your body protected, and nullifies Spy backstabs (though the occasional side-stab may happen). You're also close to where Sentry Guns are normally placed, so Spies will generally go for them first, unless they are gunning for you in particular.
Stage 2
- Capture Point A
- When defending, staying back by the office is a good idea. This gives a good view of the front lines. There's a large ammo pack and medium medkit in the building, and outside by a sign, there is a large medkit. There are also some barrels in the corner that give quick access to the point for defense with your Melee weapon. You're a sitting duck for Spies there though. The Razorback will help prevent backstabs, but due to being isolated, Spies can dispatch you easily with their primary weapons.
- Capture Point B
Stage 3
- Capture Point A
- Capture Point B
- When attacking, enter the long hallway that contains a medium medkit. It will give you an excellent vantage point on the enemy.