Team Fortress Wiki:Tips Revision/Final
< Team Fortress Wiki:Tips Revision
Revision as of 20:57, 30 January 2011 by Moussekateer (talk | contribs) (Avoid tips where the weapon stat may change in the future)
These are the English tips for the Tip Revision project. Please follow the guidelines provided on the project article.
Contents
Scout tips
"Tip_1_Count" "16" "Tip_1_1" "As a Scout, jump again in mid-air to change direction and avoid enemy fire." "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your Scattergun is lethal at point blank range." "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." "Tip_1_7" "As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping." "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target." "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it." "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage."
Soldier tips
"Tip_3_Count" "17" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at enemies feet to ensure they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket jump height!" "Tip_3_7" "As a Soldier, switch to Shotgun for enemies at extremely close range to avoid damaging yourself." "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster!" "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. Aim directly at your enemies to maximize damage." "Tip_3_13" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself to make a push or escape!" "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." "Tip_3_15" "As a Soldier, the Equalizer's speed bonus when at low health can also be used to quickly escape." "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you have the Equalizer out."
Pyro tips
"Tip_7_Count" "21" "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage." "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your Shotgun if enemies retreat beyond the short range of your Flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, your Flamethrower can ignite enemy Spies disguised as your team. Spy check teammates that act or look suspicious!" "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes." "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry Guns by pushing away Stickybombs and checking for Spies." "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flamethrower's compression blast with %attack2%!" "Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." "Tip_7_12" "As a Pyro, the Flamethrower's compression blast %attack2% can extinguish burning teammates." "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or Fire Axe against enemy Pyros to counter this." "Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!" "Tip_7_15" "As a Pyro, the Flare Gun can do Mini-Crits if fired at enemies who are already burning if hit at medium to long range." "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater." "Tip_7_17" "As a Pyro, hit %attack2% with your default Flamethrower or the Degreaser to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy." "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!" "Tip_7_20" "As a Pyro, remember, the Flamethrower's compression blast %attack2% can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast %attack2% to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!"
Demoman tips
"Tip_4_Count" "18" "Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go." "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet to pipe bomb jump up to great heights." "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, detonate Stickybombs at any time regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch in the air when jumping for a Stickybomb jump to achieve maximum height." "Tip_4_7" "As a Demoman, Stickybomb jump at an angle to propel yourself in a certain direction rather than just up." "Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple Stickybomb groups to defend a lot of territory. Your Stickybombs also destroy enemy Stickybombs!" "Tip_4_12" "As a Demoman with the Scottish Resistance, keep a line of sight to your Stickybombs so you can detonate them when needed." "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random Critical hits." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a Critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!"
Heavy tips
"Tip_6_Count" "13" "Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "As a Heavy, you have the most health on your team." "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your Shotgun with the K.G.B. to maximize the critical boost!" "Tip_6_13" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."
Engineer tips
"Tip_9_Count" "17" "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the front line faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings." "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face Teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend." "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that disguised Spies can take your teleporter. Try not to stand on top of your teleporter exit." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings."
Medic tips
"Tip_5_Count" "22" "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, you build ÜberCharge at the maximum rate during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations where ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits." "Tip_5_15" "As a Medic, remember that Critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." "Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
Sniper tips
"Tip_2_Count" "13" "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head to do critical damage." "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%." "Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked." "Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are Mini-Crits." "Tip_2_13" "As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies."
Spy tips
"Tip_8_Count" "30" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers." "Tip_8_7" "As a Spy, your electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate Cloak while moving around so long as you are uncloaked when doing so." "Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge Cloak when using your invis watch or the Dead Ringer." "Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge." "Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy." "Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding." "Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had." "Tip_8_21" "As a Spy, you can take enemy Teleporters while disguised. Surprise!" "Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_24" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you." "Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible." "Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_28" "As a Spy, your Sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at." "Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_30" "As a Spy, reloading your Revolver will mimic the reload action of your current disguise."
Arena tips
"Tip_arena_Count" "7" "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage." "Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena. Protect them at all costs." "Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds." "Tip_arena_4" "You don’t respawn in Arena, so don’t die!" "Tip_arena_5" "No single class is most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates."