Team Fortress Wiki:Tips Revision/Final
These are the English tips for the Tip Revision project. Please follow the guidelines provided on the project article.
Contents
Scout tips
"Tip_1_Count" "17" "Tip_1_1" "As a Scout, jump again in mid-air to change direction and avoid enemy fire." "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your Scattergun is lethal at point blank range." "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your Scattergun can kill most classes with two hits." "Tip_1_7" "As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping." "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target." "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it." "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid Sentry Guns and other damage." "Tip_1_17" "As a Scout, use Mad Milk to douse flames on yourself and on teammates."
Soldier tips
"Tip_3_Count" "17" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at enemies feet to ensure they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket jump height!" "Tip_3_7" "As a Soldier, switch to Shotgun for enemies at extremely close range to avoid damaging yourself." "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster!" "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "As a Soldier, your Shotgun can be useful in combat if you need to reload your Rocket Launcher." "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. Aim directly at your enemies to maximize damage." "Tip_3_13" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself to make a push or escape!" "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides Mini-Crits for you and all teammates nearby." "Tip_3_15" "As a Soldier, the Equalizer's speed bonus when at low health can also be used to quickly escape." "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you have the Equalizer out."
Pyro tips
"Tip_7_Count" "21" "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage." "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your Shotgun if enemies retreat beyond the short range of your Flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, your Flamethrower can ignite enemy Spies disguised as your team. Spy check teammates that act or look suspicious!" "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes." "Tip_7_9" "As a Pyro, help protect an Engineer's Sentry Guns by pushing away Stickybombs and checking for Spies." "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flamethrower's compression blast with %attack2%!" "Tip_7_11" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." "Tip_7_12" "As a Pyro, the Flamethrower and Degreaser's compression blast %attack2% can extinguish burning teammates." "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your Shotgun or Fire Axe against enemy Pyros to counter this." "Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!" "Tip_7_15" "As a Pyro, the Flare Gun can do Mini-Crits if fired at enemies who are already burning if hit at medium to long range." "Tip_7_16" "As a Pyro, your Flamethrower or Flare Gun will not work underwater." "Tip_7_17" "As a Pyro, hit %attack2% with your default Flamethrower or the Degreaser to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "As a Pyro, use your Flamethrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy." "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!" "Tip_7_20" "As a Pyro, remember, the Flamethrower's compression blast %attack2% can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "As a Pyro, utilize the Flamethrower's compression blast %attack2% to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!"
Demoman tips
"Tip_4_Count" "18" "Tip_4_1" "As a Demoman, hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go." "Tip_4_3" "As a Demoman, set off Stickybombs beneath your feet to pipe bomb jump up to great heights." "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, detonate Stickybombs at any time regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch in the air when jumping for a Stickybomb jump to achieve maximum height." "Tip_4_7" "As a Demoman, Stickybomb jump at an angle to propel yourself in a certain direction rather than just up." "Tip_4_8" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple Stickybomb groups to defend a lot of territory. Your Stickybombs also destroy enemy Stickybombs!" "Tip_4_12" "As a Demoman with the Scottish Resistance, keep a line of sight to your Stickybombs so you can detonate them when needed." "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random Critical hits." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a Critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!"
Heavy tips
"Tip_6_Count" "14" "Tip_6_1" "As a Heavy, hold %attack2% to keep your Minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "As a Heavy, you have the most health on your team." "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your Shotgun with the K.G.B. to maximize the critical boost!" "Tip_6_13" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." "Tip_6_14" "As a Heavy, your Dalokohs Bar overheals you by 50 health. Use this with the Gloves of Running Urgently to reach the front lines quicker."
Engineer tips
"Tip_9_Count" "17" "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the front line faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Sappers to your buildings. Use your Wrench to remove Sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings." "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your Wrench to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face Teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend." "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that disguised Spies can take your teleporter. Try not to stand on top of your teleporter exit." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings."
Medic tips
"Tip_5_Count" "22" "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, you build ÜberCharge at the maximum rate during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your Bonesaw swings 20%% faster than the Übersaw. Use the Bonesaw in defensive situations where ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits." "Tip_5_15" "As a Medic, remember that Critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." "Tip_5_20" "As a Medic, the Übersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too."
Sniper tips
"Tip_2_Count" "14" "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head to do critical damage." "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%." "Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they Cloak after being soaked." "Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are Mini-Crits." "Tip_2_13" "As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies." "Tip_2_14" "As a Sniper, the Sydney Sleeper only applies Jarate to enemies. Do not waste your ammo trying to extinguish burning teammates as you would with normal Jarate."
Spy tips
"Tip_8_Count" "30" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers." "Tip_8_7" "As a Spy, your electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate Cloak while moving around so long as you are uncloaked when doing so." "Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge Cloak when using your invis watch or the Dead Ringer." "Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge." "Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy." "Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding." "Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had." "Tip_8_21" "As a Spy, you can take enemy Teleporters while disguised. Surprise!" "Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_24" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you." "Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible." "Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_28" "As a Spy, your Sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at." "Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_30" "As a Spy, reloading your Revolver will mimic the reload action of your current disguise."
Arena tips
"Tip_arena_Count" "7" "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage." "Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena. Protect them at all costs." "Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds." "Tip_arena_4" "You don’t respawn in Arena, so don’t die!" "Tip_arena_5" "No single class is most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you’re building Dispensers to heal your teammates."