Demoman
Demoman | |
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Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 (150 with the Eyelander equipped) (260 when buffed by a Medic, 225 with the Eyelander equipped) |
Speed: | 93% (79% with the Scotsman's skullcutter equipped) |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
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” |
A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.
The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits.
Bio
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Basic Strategy
- Hit Attack 1 to fire sticky bombs and then use Attack 2 to detonate them later.
- With the Sticky Bomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
Weapons
Weapon damage is approximate and measured at point blank range. See individual weapon pages for for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Standard |
Grenade launcher | 4 | 16 | Direct Hit: 81-111 Crit: 280-300 After Bounce: 22-64 Crit: 1901 |
Explodes immediately if the first thign it hits is a player. If it first hits ground or wall, it will instead explode after its regular 3 second fuse.}
Secondary
Melee
1Explosion damage is determined by the distance from the explosion. Taunt
HatsMain article: Hats
Official class avatars
AchievementsMain article: Demoman achievements
Demoman pack: 35 achievements, 3 milestones.
Trivia
See also
External Links
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