User:MastahDizzy/Mastah's "Project Fortress" Rebalance
Summary
This chart is designed with the open intent of suggesting balance changes that fits the vision of an unmodified game of Team Fortress 2, and which can benefit both the casual and competitive community.
Weapon statistics will remain fundamentally simple to prevent confusion and respect the original intent that the developers may have had regarding the title, and as such, most weapons that are significantly underpowered will be appropriately buffed in this chart to be able to contend with the competitively viable options that are made available within the same slot.
Weapons that may not have polarising perceptions of their viability depending on player experience and format will potentially be tweaked to remain equally viable and less frustrating to deal with in the case that they would happen to be.
Now, while this chart is made by myself, based on the personal experiences that I may have on the game, it should be noted that my ideas shouldn't be taken for gospel, and that if you got any feedback, I'll be free to receive it and potentially incorporate within this chart, though I cannot guarantee that your suggestion will be always taken into account! Bleh!
Class Changes |
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Gamemode Changes |
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Multi-Class
Weapon | Changes | New Statistics | Editor's Note |
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Reserve Shooter |
Added: +25% more accurate |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
While the Reserve Shooter is technically good for combos, and can preserve the range of a regular Shotgun unlike the Panic Attack, it's lowered clip size means that it's usage seems redundant when compared to the burst close range capabilities of the Panic Attack, and the consistent range of the Stock. |
Family Business |
Added: -15% slower reload speed |
+33% clip size |
Its larger clip size and faster firing rate means that this shotgun really is a slight upgrade to Stock thanks to a faster kill power against light classes, better consistency and strong spammability, which also results in higher damage potential overall. |