Rotunda
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Rotunda | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine, industrial |
Setting: | Daylight, sunny |
Hazards: | Trains, crushing |
Map Photos | |
Map Overview | |
“ | Welcome to Rotunda, a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!
— Rotunda publicity blurb
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Rotunda is a community-created King of the Hill map. The map is set in a dilapidated, full rotunda railway roundhouse in southeast Germany, with the teams fighting over a reactor on a flat car on the turntable with a team-colored steam locomotive coupled to each end. This map is partially inspired by the open layouts of Nucleus and Harvest.
Rotunda was contributed to the Steam Workshop.
Locations
- Spawn Yard: The Yard rollout for the Spawn room.
- Train: A slow, continuously passing train protecting one Spawn gate.
- Outer Rotunda: The outer ring of ground floor rooms and routes.
- Inner Rotunda: The open platform around a Turntable.
- Turntable: The control point is at the center of the Turntable.
- Basement: From the yard, an entrance under a "secret" hatch leads to a maze of basement rooms.
- Pit: The level below the Turntable.
- Catwalk: The platform overlooking the Turntable, connecting to a small control shack that houses a medium health pack.
Strategy
Main article: Community Rotunda strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Rotunda to the game.
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to
func_tracktrain
(Thank you, The Nubing!) - Added missing collision to some props
- Sealed the map more
Trivia
- A Wiki Cap along with some Soldier gibs and an Intelligence briefcase can be found in BLU's tunnels. This is a reference to one of the creators owning a Wiki Cap.[1]
- Outside the RED spawn, a room can be found out of bounds containing an Engineer and Heavy doing the Kazotsky Kick and credits to the map developers.
- A small blue locomotive can be found riding around the upper depot catwalk, which also follows the same track as one of the spectator cameras for the main area.
- A summit cross can be found on the top of the mountain in the skybox, which is common in Germany.
- The locomotive models on the point are DRG Class 81.[2]
- In German practice, the model's locomotive number plate starts with the DRG locomotive class, 81 in this case.
- The remainder of the full plate number, 6745, is the signature of FGD5, the model's creator.[2]
Gallery
References
- ↑ Creator confirming the reference
- ↑ a b Creator confirming the reference.
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