Phoenix
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Phoenix | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, Sunny |
Hazards: | Pitfall, Payload Cart explosion |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Phoenix is a community-created, single-stage Payload map added in the Summer 2023 Update. Drenched in brilliant sunlight that highlights reddish canyon landscapes, it is set in the Badlands of the southwestern United States at a national park and reservation. BLU team has unloaded their Payload from a disguised van and plan on pushing it to RED team's nearly completed hydroelectric dam to blow it up; RED must stop them.
Phoenix was contributed to the Steam Workshop.
Contents
Locations
- Watermill: BLU team's first spawn and rollout, having four exits (a little bit shorter route to the Reststop, the far right gate unlocks after Checkpoint A is captured).
- Arch: A natural arch forms the first choke.
- Tunnel Gate: A shortcut between Checkpoints A and B, opening when Checkpoint A is captured.
Checkpoint A: The Reststop
- Jump Gate: A flank building between Checkpoints A and the Trestle, opening when Checkpoint A is captured.
- Trestle: The wooden trestle is the choke between Checkpoints A and B.
Checkpoint B: RED Warehouse
- The building encasing RED's First spawn and Capture Point B.
- Loading Zone B Gate: A battlements gate opening when Checkpoint A is captured.
- ABC's Gate: A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured.
- Cliffside : A long flank from Checkpoint B to C
- Rollback : A choke around a rollback ramp.
Checkpoint C: Power building
- The location of Checkpoint C. The upper levels have flanks to Checkpoint D.
Checkpoint D: Final: The Hydrodam
- The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
As a Payload map, Phoenix needs balanced teamwork to push the cart (or deny it) and secure victory, from Checkpoint A's Reststop and chokepoints to the final dam. Don't get distracted by the beautiful views, and focus on adaptation and persistence.
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Phoenix to the game.
- Fixed missing materials.
- Fixed various physics props obstructing the Payload cart.
- Increased Red respawn wave time on D from 8 to 9.
- Fixed projectile collision bug around the Payload elevator track.
- Fixed a case where the Payload cart could get stuck at the base of the elevator.
- Various clipping fixes.
- Various visual fixes.
Gallery
Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in Meet the Sniper.
- Phoenix historic park.png
A photo showing the beauty of Phoenix's national park.
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