Template:Zombie Infection abilities
Class | Abilities | Cooldown | HUD icon |
---|---|---|---|
100px Scout | Passive: 75% faster movement speed (520 Hu/s).[1] Passive: 50 less max health (75 max health).[2] |
N/A | |
100px Soldier | Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads. Passive: 10 extra max health (210 max health).[2] |
10 seconds[4] | |
100px Pyro | Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5] Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6] |
N/A | |
100px Demoman | Ability: charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[8] Passive: 10 extra max health (185 health).[2] |
6 seconds[4] | |
100px Heavy | Ability: Instantly destroy buildings.[2] Passive: Deal double damage, immune to knockback[7], 300 extra max health (600 health)[2], and increased knockback dealt.[9] |
N/A | |
100px Engineer | Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius. Shakes the screen of players near it.[10] Passive: 10 extra max health (135 max health).[2] |
10 seconds[4] | |
100px Medic | Ability: Heals and ÜberCharges himself and teammates around him. It heals players in a 275 Hammer unit radius. The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13] Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge. Passive: 10 extra max health (160 HP).[2] |
11 seconds[4] | |
100px Sniper | Ability: Spit an acid ball that, when it lands, damages any Human that walks on it. The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. The acid pool has a 130 Hammer unit radius[14] and can be held for a maximum of 5 seconds.[14] Passive: 10 extra max health (135 HP).[2] |
5 seconds[4] | |
100px Spy | Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines. It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15] Passive: 10 extra max health (135 HP).[2] |
10 seconds[4] |
Documentation for Zombie Infection abilities
Table used for the Zombie Infection page.
- ↑ vscripts\infection\const.nut:L99
- ↑ a b c d e f g h i j vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\ability.nut:L225
- ↑ a b c d e f vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56