Template:Zombie Infection abilities

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Class Abilities Cooldown HUD icon
100px Scout Pictogram plus.png  Passive: 75% faster movement speed (520 Hu/s).[1]

Pictogram minus.png  Passive: 50 less max health (75 max health).[2]

N/A Scout Zombie Infection ability.png
100px Soldier Pictogram plus.png  Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads.

Pictogram plus.png  Passive: 10 extra max health (210 max health).[2]
Pictogram neutral.png  This leap counts as blast jumping.[3]

10 seconds[4] Soldier Zombie Infection ability.png
100px Pyro Pictogram plus.png  Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5]

Pictogram plus.png  Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6]
Pictogram minus.png  Passive: 30% damage penalty.[7]

N/A Pyro Zombie Infection ability.png
100px Demoman Pictogram plus.png  Ability: charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[8]

Pictogram plus.png  Passive: 10 extra max health (185 health).[2]

6 seconds[4] Demoman Zombie Infection ability.png
100px Heavy Pictogram plus.png  Ability: Instantly destroy buildings.[2]

Pictogram plus.png  Passive: Deal double damage, immune to knockback[7], 300 extra max health (600 health)[2], and increased knockback dealt.[9]
Pictogram minus.png  Passive: 10% slower move speed (207 Hu/s).[2]

N/A Heavy Zombie Infection ability.png
100px Engineer Pictogram plus.png  Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius. Shakes the screen of players near it.[10]

Pictogram plus.png  Passive: 10 extra max health (135 max health).[2]
Pictogram minus.png  Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[11]

10 seconds[4] Engineer Zombie Infection ability.png
100px Medic Pictogram plus.png  Ability: Heals and ÜberCharges himself and teammates around him.
It heals players in a 275 Hammer unit radius. The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13]
Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.

Pictogram plus.png  Passive: 10 extra max health (160 HP).[2]

11 seconds[4] Medic Zombie Infection ability.png
100px Sniper Pictogram plus.png  Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.
The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
The acid pool has a 130 Hammer unit radius[14]
and can be held for a maximum of 5 seconds.[14]

Pictogram plus.png  Passive: 10 extra max health (135 HP).[2]

5 seconds[4] Sniper Zombie Infection ability.png
100px Spy Pictogram plus.png  Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.
It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15]

Pictogram plus.png  Passive: 10 extra max health (135 HP).[2]

10 seconds[4] Spy Zombie Infection ability.png

Documentation for Zombie Infection abilities

Table used for the Zombie Infection page.

  1. vscripts\infection\const.nut:L99
  2. a b c d e f g h i j vscripts\infection\const.nut:L167-210
  3. vscripts\infection\ability.nut:L225
  4. a b c d e f vscripts\infection\const.nut:L17-28
  5. vscripts\infection\infection.nut:L349
  6. vscripts\infection\infection.nut:L695-713
  7. a b vscripts\infection\const.nut:L42-50
  8. vscripts\infection\ability.nut:L64-67
  9. vscripts\infection\const.nut:L229
  10. vscripts\infection\ability.nut:L10-29
  11. vscripts\infection\const.nut:L334-335
  12. vscripts\infection\ability.nut:L59-62
  13. vscripts\infection\ability.nut:L320
  14. a b vscripts\infection\ability.nut:L32-50
  15. vscripts\infection\ability.nut:L53-56