Brine
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Brine | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Brine is a symmetrical community-made King of the Hill map.
A Halloween version of the map was released in the Scream Fortress 2023 update.
Brine was contributed to the Steam Workshop.
Changelog
Changelog:
January 6, 2023
- Adjusted some minor issues.
- Added more gameplay geometry.
- Added gameplay influencing props/ micro gameplay elements.
- Adjust health/ ammo placement.
- Fixed missing symmetry.
- I dunno, some other stuff.
January 13, 2023
- Lowered the water level to fix the crouch bouncing issue. TODO: Provide a deep water area in the main open body of water.
- Removed the two facing doors on the upper side behind the capture and made a new route to the drop down.
- Added a new accessible upper area next to the point.
- Raised/ blocked off the roof to the building in front of the point that showed to be over powered in the last test.
- Changed the skybox/ overall lighting, brightened up some areas. TODO: brighten up some of the darkest spots.
- Some minor health/ ammo adjustments.
- Fixed an areaportal issue.
January 19, 2023
- Removed paths into drop down area next to the point, opened up the sides of the upper area.
- Removed cover walls on capture zone (as a test).
- Added anti-cover roof slopes off new upper area next to point.
- Opened a number of areas up to make it feel less tight, including the area next to the center cap.
- Added new ramp up coming out of spawn courtyard, for optimization/ home-turf advantages.
- Added path into sewer route from spawn, to help make it more useful.
- Increased size and quantity of health and ammo packs.
- Increased lighting all over map.
- Some other stuff, probably.
April 21, 2023
- IT'S BRINE TIME.
April 24, 2023
- Fixed out-of-bounds exploit on map.
- Fixed a number of minor clipping exploits on the map.
- Fixed missing soundscape.
- Adjusted some doorways in the transitionary building going into mid to be wider.
- A number of small optimization tweaks.
- A number of small visual fixes.
- Those birds are starting to get suspicious.
April 30, 2023
- The seagulls now explode.
- New custom particle and sound effects added.
- Minor visual adjustments.
- Clipping fixes.
- Optimization tweaks.
- Fixed the missing soundscapes, oops.
Gallery
See also
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