Template:Stock weapons
Revision as of 17:54, 19 February 2024 by Howtoplaytf2happy (talk | contribs) (→{{item name|Primary}})
Scout
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Pistol |
12 | 36 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Bat |
0.5 seconds | 35 | 105 |
Soldier
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Shovel |
0.8 seconds | 65 | 195 |
Pyro
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Flame Thrower |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/H) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Fire Axe |
0.8 seconds | 65 | 195 |
Demoman
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Grenade Launcher |
4 | 16 | 64-110 (D/H) | 64-110 (D/H) | 64-110 (D/H) | 280-300 (D/H) |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Stickybomb Launcher |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point blank) |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Bottle |
0.8 seconds | 65 | 195 |
Heavy
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Fists |
0.8 seconds | 65 | 195 |
Engineer
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Pistol |
12 | 200 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Wrench |
0.8 seconds | 65 | 195 |
PDA
Item | Details |
---|---|
Primary PDA Construction PDA |
Enables the Engineer to build buildings. |
Secondary PDA Destruction PDA |
Enables the Engineer to destroy his own Buildings. |
Medic
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Syringe Gun |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 |
Secondary
Weapon | Kill icon | Ammo | Healing | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Medi Gun |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Bonesaw |
0.8 seconds | 65 | 195 |
Sniper
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Primary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Sniper Rifle |
25 | N/A | 50-150 | 50-150 | 50-150 | 150-450 (Headshot, or buff Crit only) |
Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
SMG |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Kukri |
0.8 seconds | 65 | 195 |
Spy
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Secondary
Weapon | Kill icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
Revolver |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 |
Melee
Weapon | Kill icon | Attack interval | Damage | |
---|---|---|---|---|
Point blank | Critical | |||
Knife |
0.8 seconds | 40 | 120 |
PDA
Item | Details |
---|---|
Primary PDA Disguise Kit |
Enables the Spy to disguise himself. |
Watch | Cloak type | Duration | Details |
---|---|---|---|
Secondary PDA Invis Watch |
Timed | 9 seconds | Enables the Spy to cloak. Can be replenished by collecting metal even while cloaked. |
Building
Weapon | Kill icon | Damage | |||
---|---|---|---|---|---|
Level 1 Building | Level 2 Building | Level 3 Building | Critical | ||
Sapper |
150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A |
All classes
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Action
Item | Kill icons | Details |
---|---|---|
Spellbook Magazine |
Allows the class to cast magic spells. | |
Grappling Hook |
Allows the class to use the grappling hook in Mannpower. | |
Power Up Canteen |
Allows the use of power ups in Mann vs. Machine. Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted. |
Documentation for Stock weapons
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To be used in Stock weapons and its translations.
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