Altitude
Revision as of 22:23, 26 February 2024 by ShadowMan44 (talk | contribs) (→Control Point C: Added more locations based on feedback from map creator.)
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Altitude | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_altitude
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Released: | December 2, 2021 Patch (Smissmas 2021) |
Developer(s): | Evan "Defcon" LeBlanc Alex "FGD5" Stewart Liam "Diva Dan" Moffitt |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Hazards: | Pitfalls |
Bot support: | Yes |
Map Items | |
Health Kits: | ×6 • ×11 • ×1 |
Ammo Boxes: | ×2 • ×8 • ×1 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Altitude is a 3CP attack/defend map set on the slopes of an abandoned ski resort. The layout features memorable set pieces and unique arenas with an emphasis on vertical combat.
— Altitude publicity blurb
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” |
Altitude is a community-created Attack/Defend map released during the Smissmas 2021 update. It contains 3 control points that need to be taken over by BLU team to control the old Husky Acres ski resort. Upon capturing any point, several shortcuts open up to allow BLU team to maneuver on the front lines faster.
Altitude was contributed to the Steam Workshop.
Contents
Locations
Control point A
Control Point A is located just outside the Cliffe Rocks Inc. buildings.
- Cliffs: The Cliffs are an elevated piece of ground located right outside the Blu's spawn. On them is a small shed with a large Ammo and a medium Health pack
- Cornerstone: Besides the Cliff are a group of boulders in which one of the Cable Cars' pole is set. They provide good cover to the attackers advancing on the said Cliffs.
- Warehouse: This is a square-like wooden building which contains many boxes and crates, hence the name "Warehouse".
- Side Building: Opposite of the Warehouse is the Side Building. It acts as a flank route to the Cliffe Rocks Inc.
- Cliffe Rocks Inc.: A fairly complex building adjacent directly to checkpoint A. It houses the Blu's second spawn, while also acting as a buffer zone between the Point A and Point B.
Control Point B
Control Point B can be found inside the big wooden hut just outside the triangular house. It can be entered from above or below, with above granting a small health kit.
- Valley: Leading out of the Cliffe Rocks Inc. is a muddy valley filled with many rocky boulders.
- Gated Shortcut: Blu's third spawn. Also contains a one-way gate which can only be opened from the inside.
- Triangular House: A comically triangular house can be seen standing besides the B Hut.
- Water Tower: Right across the Gated Terminal is a wooden water tower. There are also some catwalks encircling it, which can be standed on.
- B Hut: The large structure which houses the entirety of B point.
Control Point C
Control Point C, and its surrounding area, is completely encompassed inside the Cable Cars' terminal.
- Server room: The central room of the aforementioned terminal. It usually serves as a forward base of operations for the Blu team.
- Ski lift: The area outside of the Server room, it can be used as a method of flanking to the final point for the Blu team.
- Lift controls: The final objective for Blu team to capture.
Strategy
Main article: Community Altitude strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Altitude to the game.
- Fixed a clipping exploit that allowed players to build out of bounds.
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn.
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn.
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU’s first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter RED’s forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on the C cable car tower
- Updated menu photos
- Visual adjustments
- Fixed tree models in the 3D skybox using the wrong skin
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
Gallery
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