Viewmodel
![](/w/images/thumb/a/ab/Stickybomb_Launcher_1st_person.png/300px-Stickybomb_Launcher_1st_person.png)
Viewmodels are a visual representation of the player's active weapon, shown on the player's display. Viewmodels show the player their active weapon and display various unique animations for firing, reloading, or inspecting their weapon. Overall, along with the heads-up display, viewmodels are an integral part of the game's UI for quickly relaying information to the player about their active weapon.
While viewmodels are a very important part of gameplay, for some players they may pose a problem in that their viewmodel is too large and takes up too much of their screen. Several remedies currently exist for this problem; a player may increase their viewmodel field of view via the console command viewmodel_fov
to position the viewmodel further away/closer to the display, enabling minimised viewmodels, or simply turning off their viewmodels altogether (a particularly popular option in competitive matchmaking). A player's viewmodel configuration ultimately comes down to their personal preference.