User:Randomname90001/Sandbox

From Team Fortress Wiki
< User:Randomname90001
Revision as of 07:13, 10 July 2024 by Randomname90001 (talk | contribs) (Created page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Projectile Offsets

  • Offsets are in the format of "vForward, vRight, vUp."
  • Flipped Viewmodel offsets are present if they exist.
  • Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
  • Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
  • Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
  • Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.

Jars and Cleaver

  • Normal: 16, 8, -6
  • Flipped: 16 -8, -6

Lunchboxes

  • Normal: 0, 0, -8
  • 10 degrees are removed from the pitch of the player's eye angles.

Grenade Launchers and Stickybomb Launchers

  • Normal: 16, 8, -6
  • Flipped: 16, -8, -6

Rocket Launchers and Flare Guns

  • Normal: 23.5, 12, -3
  • Crouching: 23.5, 12, 8
  • The Original: 23.5, 0, -3

Arrow weapons

  • Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
  • Normal: 23.5, -8, -3
  • Flipped: 23.5, 8, -3

Syringes

  • Normal: 16, 6, -8
  • Flipped: 16, -6, -8

Pomson 6000

  • Normal: 23.5, -8, -16
  • Flipped: 23.5, 8, -16
  • Crouching: 23.5, -8, -5

Bison and Cow Mangler 5000

  • Normal: 23.5, -8, -3
  • Flipped: 23.5, 8, -3
  • Crouching: 23.5, -8, 8