User:GrampaSwood/DFT/Scout/Secondary

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Scout.png

This is the page for the Scout's Secondary weapon Damage and Function times.

Pistol

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Winger

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 26
Base damage 100% 17.3
Maximum fall-off 52.8% 9
Pellet spread 50:1
Critical 52
Mini-crit 23 - 35
Function times
Attack interval 0.15 s
Reload 1.005 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Pretty Boy's Pocket Pistol

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.135s
Reload 1.005 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Flying Guillotine

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Function times
Attack interval 0.25 s
Recharge time 5.1 s / 3.6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.