Zombie Scout
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Speed Demon
Passive: 75% faster movement speed (520 Hu/s) and 25% extra jump height.[1]
Passive: Triple jump.[2]
Passive: 50 less max health (75 total max health).[3]
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N/A
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Zombie Soldier
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Pounce
Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads.
This leap counts as blast jumping.[4]
Passive: 25 extra max health (225 total max health).[3]
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5 seconds[5]
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Zombie Pyro
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Hellspawn
Ability: Shoot a Dragon's Fury fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
Passive: Immunity to all flames and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.[6]
Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.[7]
Passive: On death, no health kit is dropped.
Passive: 25 extra max health (200 total max health).
Passive: 30% damage penalty.[8]
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N/A
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Zombie Demoman
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Blast Charge
Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[9]
Passive: 25 extra max health (200 total max health).[3]
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6 seconds[5]
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Zombie Heavy
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The Tank
Passive: Deals 220% damage, immune to knockback and critical hits,[8] 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.[10]
Passive: Instantly destroy buildings in a single hit.[3]
Passive: 150 extra max health (450 total max health).[3]
Passive: 10% slower move speed (207 Hu/s).[3]
Passive: Drop a medium health kit upon death.
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N/A
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Zombie Engineer
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EMP Grenade
Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.[11]
EMP explosion shakes the screen of players near it.[11]
Passive: 25 extra max health (150 total max health).[3]
Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[12]
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10 seconds[5]
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Zombie Medic
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Heal
Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
The healing and ÜberCharge effect is identical to the Overheal magic spell.[13][14]
Forces the player into a third person perspective when used.
Passive: Heal nearby teammates passively.
Passive: 25 extra max health (175 total max health).[3]
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7 seconds[5]
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Zombie Sniper
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Spit
Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the Spy-cicle, and deals half damage to buildings.
The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the HUD.
The acid pool has a 130 Hammer unit radius.[15]
The acid ball can be held for a maximum of 5 seconds.[15]
Passive: Drop a pool of acid on death.
Passive: 25 extra max health (150 total max health).[3]
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5 seconds[5]
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Zombie Spy
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Reveal
Ability: Mark Humans in a radius around him, revealing their location with an outline.
It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[16]
Passive: Automatically cloak. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
Passive: 10 extra max health (135 total max health).[3]
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10 seconds[5]
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