Template:Zombie Infection abilities

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Revision as of 10:06, 16 October 2024 by StuckInAMaizeMaze (talk | contribs) (ZSpy has a higher max health now, ZSnipers acid ball cooldown is 10 seconds and ZHeavys melee attack is slower than normal)
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Class Abilities Cooldown HUD icon
Icon scout zombie.jpg Zombie Scout Speed Demon

Pictogram plus.png  Passive: 75% faster movement speed (520 Hu/s) and 25% extra jump height.[1]
Pictogram plus.png  Passive: Triple jump.[2]
Pictogram minus.png  Passive: 50 less max health (75 total max health).[3]

N/A Scout Zombie Infection ability.png
Icon soldier zombie.jpg Zombie Soldier Pounce

Pictogram plus.png  Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads.
Pictogram info.png  This leap counts as blast jumping.[4]
Pictogram plus.png  Passive: 25 extra max health (225 total max health).[3]

5 seconds[5] Soldier Zombie Infection ability.png
Icon pyro zombie.jpg Zombie Pyro Hellspawn

Pictogram plus.png  Ability: Shoot a Dragon's Fury fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
Pictogram plus.png  Passive: Immunity to all flames and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.[6]
Pictogram plus.png  Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.[7]
Pictogram plus.png  Passive: On death, no health kit is dropped.
Pictogram plus.png  Passive: 25 extra max health (200 total max health).
Pictogram minus.png  Passive: 30% damage penalty.[8]

N/A Pyro Zombie Infection ability.png
Icon demoman zombie.jpg Zombie Demoman Blast Charge

Pictogram plus.png  Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[9]
Pictogram plus.png  Passive: 25 extra max health (200 total max health).[3]

6 seconds[5] Demoman Zombie Infection ability.png
Icon heavy zombie.jpg Zombie Heavy The Tank

Pictogram plus.png  Passive: Deals 220% damage, immune to knockback and critical hits,[8] 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.[10]
Pictogram plus.png  Passive: Instantly destroy buildings in a single hit.[3]
Pictogram plus.png  Passive: 150 extra max health (450 total max health).[3]
Pictogram minus.png  Passive: 10% slower move speed (207 Hu/s).[3]
Pictogram minus.png  Passive: Drop a medium health kit upon death.[3]
Pictogram minus.png  Passive: 56% longer attack interval (1.25s).

N/A Heavy Zombie Infection ability.png
Icon engineer zombie.jpg Zombie Engineer EMP Grenade

Pictogram plus.png  Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.[11]
Pictogram info.png  EMP explosion shakes the screen of players near it.[11]
Pictogram plus.png  Passive: 25 extra max health (150 total max health).[3]
Pictogram minus.png  Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[12]

10 seconds[5] Engineer Zombie Infection ability.png
Icon medic zombie.jpg Zombie Medic Heal

Pictogram plus.png  Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
Pictogram info.png  The healing and ÜberCharge effect is identical to the Overheal magic spell.[13][14]
Pictogram info.png  Forces the player into a third person perspective when used.
Pictogram plus.png  Passive: Heal nearby teammates passively.
Pictogram plus.png  Passive: 25 extra max health (175 total max health).[3]

7 seconds[5] Medic Zombie Infection ability.png
Icon sniper zombie.jpg Zombie Sniper Spit

Pictogram plus.png  Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the Spy-cicle, and deals half damage to buildings.
Pictogram info.png  The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the HUD.
Pictogram info.png  The acid pool has a 130 Hammer unit radius.[15]
Pictogram info.png  The acid ball can be held for a maximum of 5 seconds.[15]
Pictogram plus.png  Passive: Drop a pool of acid on death.
Pictogram plus.png  Passive: 25 extra max health (150 total max health).[3]

10 seconds[5] Sniper Zombie Infection ability.png
Icon spy zombie.jpg Zombie Spy Reveal

Pictogram plus.png  Ability: Mark Humans in a radius around him, revealing their location with an outline.
Pictogram info.png  It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[16]
Pictogram plus.png  Passive: Automatically cloak. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
Pictogram plus.png  Passive: 25 extra max health (150 total max health).[3]

10 seconds[5] Spy Zombie Infection ability.png

Documentation for Zombie Infection abilities


Table used for the Zombie Infection page. When updating the English text (i.e., altering the meaning of the original text), please remove all translations and update {{ts}} accordingly.

  1. vscripts\infection\const.nut:L99
  2. vscripts\infection\think.nut:L151
  3. a b c d e f g h i j k vscripts\infection\const.nut:L167-210
  4. vscripts\infection\ability.nut:L225
  5. a b c d e f vscripts\infection\const.nut:L17-28
  6. vscripts\infection\infection.nut:L349
  7. vscripts\infection\infection.nut:L695-713
  8. a b vscripts\infection\const.nut:L42-50
  9. vscripts\infection\ability.nut:L64-67
  10. vscripts\infection\const.nut:L229
  11. a b vscripts\infection\ability.nut:L10-29
  12. vscripts\infection\const.nut:L334-335
  13. vscripts\infection\ability.nut:L59-62
  14. vscripts\infection\ability.nut:L320
  15. a b vscripts\infection\ability.nut:L32-50
  16. vscripts\infection\ability.nut:L53-56