Name Tag
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The Name Tag is a tool item that allows a player to give an item of their choice a customized name of 40 characters or less. Doing so will destroy the Name Tag, consuming it after a single use. If a stock item is renamed it becomes a unique item and the player will "find" a new version of the stock item. The newly named item can be found in the backpack separate from the original stock item. The player can then choose which item to equip through the character loadout menu. If any other item is renamed however, it will overwrite the original name, and will not create a new version with the original name. Renaming an item does not affect its ability to be traded.
Renaming an item preserves the color of its name-text (e.g. a renamed Vintage item's name will remain blue in color), except in the aforementioned case of stock item renaming. Any prefixes (e.g. "The", "Vintage" or "Unique") will be overwritten. In order to preserve the same style as unmodified items, "Title Case" should be used (i.e. capitalise the initial letter of each word). Any renamed items (including those acquired by trades) can be renamed again with the Name Tag. Named items can be reverted to their original state by using the button within the backpack normally marked "Use with...". Restoring an item to its original state will not refund the Name Tag. If the name of a stock weapon is reverted, the weapon will remain in the player's inventory.
Name Tags can drop randomly, found when unboxing a Series #1 or #5 Mann Co. Supply Crate, or purchased from the Mann Co. Store for $2.49 U.S. dollars.
Contents
Example
Update history
- Named items can be now be reverted back to their default name.
- Purchased Name Tags are now tradable.
Bugs
- Renamed items do not properly appear on disguised Spies. For instance, if a Spy disguises as a Medic wielding a renamed Medi Gun, the customized name will not show up on the disguise when an enemy looks at them.
- Although the stock Shotgun was patched so all classes reload at the same speed, renamed Shotguns use the old reloading speeds. E.G. a Pyro or Soldier reloads slower than an Engineer.
See also
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