Anti-Sniper strategy

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Revision as of 00:22, 17 March 2011 by Wintergreen (talk | contribs) (This is an ANTI strategy, and also be broad so that all classes benefit.)
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That's some shonky business right there!

The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict you with bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.

General

Attributes Anti-Sniper Strategy
Sniper emblem RED.png Role
  • Staying at long range when fighting against Snipers, especially in the open, puts you at a great disadvantage. Try to close the distance between you and the Sniper.
  • If you can't hide in open spaces, never stop moving. If you stand still, you'll be an easy target for enemy Snipers.
Leaderboard class medic.png Health
  • The Sniper has a rather low amount of health; he is quite vulnerable at close range and will generally lose a fight against sturdier classes.
Leaderboard class scout.png Speed
  • The Sniper walks and runs at an average pace, but he lags behind the enemy's main force for protection. In addition, he moves very slowly while scoped in. This makes the Sniper's ability to flee from fights rather poor.
Leaderboard class soldier.png Power
  • His primary weapons are unaffected by damage ramp-up and fall-off, making the Sniper very dangerous even at long ranges. The Sniper's primary weapons have the ability to kill players instantly, so try to not get hit by a Sniper at all.

Weapon Specific

A list of useful tidbits about the Sniper's tools, and how to counter them.

Primary Weapons

Weapon Anti-Sniper Strategy
  • Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
  • Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
  • Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
  • Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Sniper Rifle
Sniper Rifle
  • Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on.
  • A Sniper may attempt to weaken you with unscoped shots before charging at you with his Kukri. Try to keep mobile and keep out of his melee range.
Sydney Sleeper
Sydney Sleeper
  • The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target.
  • If a Sniper with the Sydney Sleeper hits you, keep your distance, as he will be likely to follow up with a melee attack.
Huntsman
Huntsman
  • Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path.
  • Snipers cannot fire arrows while airborne. Use skills like juggling and airblast to keep the Sniper airborne to deny him a shot.
  • Snipers cannot fire arrows while underwater, but they can still fire into water, so consider where you retreat.
  • Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you.

Secondary Weapons

Weapon Anti-Sniper Strategy
Submachine Gun
SMG
  • The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with his Submachine Gun, try to move away from him while attacking with a more accurate weapon.
  • The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health.
Razorback
Razorback
  • The Razorback deprives its user of a Secondary weapon, take advantage of this by fighting the Sniper just outside of melee range.
Darwin's Danger Shield
Darwin's Danger Shield
  • Do not underestimate the health of a Sniper using the Shield; take advantage of his lack of a secondary weapon and kill him outside of his melee range.
Jarate
Jarate
  • Jarate can be removed by extended Healing, entering water, or touching a Supply Cabinet.
  • It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwacka or the Tribalman's Shiv.
  • If you are covered in Jarate, stay away from danger, as explosives and bullets will quickly kill you.

Melee Weapons

Weapon Anti-Sniper Strategy
Kukri
Kukri
  • A Sniper will generally only use his Kukri weapon as a weapon of last resort. Simply back up and finish the Sniper off.
Tribalman's Shiv
Tribalman's Shiv
  • The Tribalman's Shiv does less damage upfront, meaning you will probably kill the Sniper in melee combat.
  • However, the bleeding causes it to do more damage over time, so have an idea of where health packs and Medics are before facing the Sniper.
  • Do not let the Sniper get close to you if you have been Jarated, as bleeding is affected by Mini-Crits.
Bushwacka
Bushwacka
  • A Sniper will typically pull out his Bushwacka if he is expecting to Crit due to Jarate or the Sydney Sleeper. Wait for the Jarate effect to fade away before confronting him or keep your distance.
  • Keep away from a Sniper with the Bushwacka if you have used Crit-a-Cola or if he is buffed by the Buff Banner, as all his Mini-Crits will turn into full Crits.
  • The increased fire vulnerability will make the Sniper much easier to kill with fire, as long as he stays away from water.

Class Set

Set Anti-Sniper Strategy
The Croc-o-Style


The Croc-o-Style

  • A Sniper using this set is even more vulnerable than usual at closer ranges due to a weaker primary weapon and a lack of secondary weapons.

See also