Template talk:Blueprint

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Revision as of 19:36, 17 March 2011 by RJackson (talk | contribs) (Auto-generating results (implementation over at User:RJackson/sandbox/Template:Blueprint): Closed discussion - implemented.)
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There something wrong with the existing one? -Shine () 02:55, 10 August 2010 (UTC)

Yes, it's overly complicated. Compare:
{{recipe|
number=3|
ingredient1img=Backpack Batter's Helmet|
ingredient1name=Batter's helmet|
ingredient2img=Backpack_bonk|
ingredient2name=Bonk! Atomic Punch|
ingredient3img=Backpack_bonk|
ingredient3name=Bonk! Atomic Punch|
resultimg=Backpack Bonk Helm|
resultname=Bonk helm|
}}

to

{{Crafting recipe
| ingredient-1 = Batter's Helmet
| ingredient-2 = Bonk! Atomic Punch
| ingredient-3 = Bonk! Atomic Punch
| result = Bonk Helm
}}

If I could only figure out why I can only only get it to be consistent with two ingredients OR 3+ ingredients, and not both. -- Pilk (talk) 03:02, 10 August 2010 (UTC)

Well, I can make the existing one only need
{{recipe
| number=3
| ingredient1=Batter's helmet
| ingredient2=Bonk! Atomic Punch
| ingredient3=Bonk! Atomic Punch
result=Bonk Helm
}}

Would that work? -Shine () 03:06, 10 August 2010 (UTC)

Well, so could I. The point is it shouldn't even need that. -- Pilk (talk) 03:10, 10 August 2010 (UTC)
Is this going to work on language pages, where the links need descriptions?--Piemanmoo 08:18, 13 August 2010 (UTC)

Alternative results

How'd be have more parameters for results, separated by a "OR"? To show something like Melee Token + Medic Token + Scrap Metal = Ubersaw OR Vita-Saw.--Kid Of The Century 08:17, 30 October 2010 (UTC)

I agree with this. It would look cleaner and take up less space. On the set hats articles for example. Moussekateer 17:50, 8 November 2010 (UTC)

Background color for specific blueprints

Could be useful having a light-colored background for recipes that have a single result?--Kid Of The Century 08:19, 30 October 2010 (UTC)

Todo

  • Make ingredient 2 optional (for recipes like Scrap Metal x3 = Reclaimed)
  • Add result-amount

Wind 20:25, 14 October 2010 (UTC)

Notes

Would it be possible to implement the notes of the chance of getting a certain weapon? Such as:

Note: The blueprint simply makes a <class name> <weapon type>; there is still a chance of getting the <result 1>, <result 2>, <result ect>, or <result 6> instead. There will be approximately a <percent> chance of crafting this item.

Specifically on the token crafting ones, he means. TF2 crosshair.png Fendermcbender 23:08, 11 March 2011 (UTC)