Team Fortress Wiki:Competitive representation/UGC Highlander League/EU/Archive Winter 2011

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Revision as of 20:45, 20 March 2011 by RJackson (talk | contribs) (Match #7: We lost & summary of the invisible issue)
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I will use this page to organise the EU team. Info about upcoming practice matches and matches proper will be mirrored on this page alongside the steam group. Discussions as to who can/can't make it should be done in the steam group, however by being part of the team I expect you are committed to make room in your calender around my proposed times for each match, and be prepared as best as you can be for deviations from that time. We must have more players than we need for each match, rather than less.

Relevant links:

Roster

Roster is currently in draft stages. Take a look, and leave feedback.


Times

Matches will be scheduled according to the availability of the team, listed here. Please keep that document up-to-date. If you don't have access to edit the document, contact me via Steam.

Practice matches

I will try to hold at least 1 practice match before each of our matches on the maps we will play. If we get a full 16 player team then the matches will be an 8v8 with players in their chosen classes. Practice matches will be around the same time as matches, but may have to be held on weekdays.

Matches

Pre-season

Pre-season 1

Pre-season 2

Pre-season 3

Season

Match #1

Match #2

Match #3

Match #4

Match #5

Match #6


Match #7


Opponents: La Rache
Status: Played: Sunday 20th March, 19:30 GMT
Score: Wiki: 0  ·  Opponents: 2
Demos: -  ·  -

Map: cp_steel
Time: Played: Sunday 20th March, 19:30 GMT . Join Group Chat 1 hour in advance.
Win Conditions: Offense sets the win time by capping a, b, c, d, and e or go for it all and make a grab at e. The opposing team has to beat their time in order to win the map. Teams play two complete stopwatch match rounds, with a 3rd in the case of a tie. The Home team has starting color choice for matchround1, and then they play opposite starting colors for the second match round. Scores submitted are by match round win, so possible scores for the match are 2-0 and 2-1 only.
Server: (Away)
Weapons: All weapons allowed. No Polycount-set hats, no set-bonuses from sets that do not require hats (omit one weapon from these sets). - Rules changed since last match.
Summary of the invisible-problem
I'm writing this here to make it clear regarding the invisible-players situation.

At the beginning of the second match-round, three players of my team (Merple, Smashman and myself) expressed
having the problem of invisible enemy players (a few others thought they may have been experiencing it, however they
had no evidence. The aforementioned 3 members knew it was happening as they witnessed point E was being captured,
with nobody visible standing upon it).

This is usually a client-side issue which is solved by "stop; record demoxyz", however seeing as myself and Merple were
using PREC, we couldn't do this without the possibility of damaging our demos.

I paused the game, and asked Meuh to re-load the config and restart the matchround (it was early in the game so it
shouldn't have been a problem); but a member of my team unpaused (without my consent while I was still talking with
Meuh) before it could be done, giving the indication that we agreed to play-on.  As such, if I paused a second time,
the opposing team could claim a default win according to "5.2.4. Server Pausable Each team is allowed one server pause
per match,".

I'm writing this here to make it evidently clear that, due to the unpause, my team agreed to play on regardless of this
issue; as such we lost the match 2-0.

Roster

Team

Attending RJackson nVis DrAkcel VeKoB merple Nightbox Smashman Picard i-ghost
Not-attending
Unknown Infi^ Vulturas i-ghost Focusknock happyfrog Michael Leftism Neo_Player Moussekateer ScatmanJohn

If you're unknown, please adjust the table as to whether or not you'll attend yourself.