June 10, 2010 Patch
Revision as of 18:04, 5 July 2010 by I dont hurt people (talk | contribs)
The Mac Update was released June 10th 2010 and marked the release and first patch of Team Fortress 2 on OS X.
Contents
Team Fortress 2 (Part 1)
Changes
- Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.
- Team Fortress 2
- Added Mac support.
- Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
- The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
- Community Requests:
- Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
- Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
- Added "ExtinguishPlayer" input to tf_player for map makers.
Source: http://store.steampowered.com/news/3928/
Team Fortress 2 (Part 2)
Changes
- Fixed training servers showing up in the server browser for other users
- Fixed a crash related to level changes while playing a game with bots
- Fixed a potential crash on startup
- Remove debug "crash" command on dedicated servers
Source: http://store.steampowered.com/news/3932/
Undocumented changes
- The liquid spill from readying a can of Crit-a-cola is now purple, instead of the green that Bonk! Atomic Punch uses.
- Looking at a bot player for some seconds now causes it to taunt.
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- mat_picmip is now clamped to values from -1 to 4.
Languages: | English · čeština · Deutsch · español · français · italiano · 한국어 · polski · português do Brasil · русский · 中文(简体) · 中文(繁體) |