Upward
Revision as of 04:38, 12 July 2010 by SevenFiveSeven (talk | contribs) (Removed "Introduction Video" - There is none.)
Upward | |
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Basic Information | |
Variants: | Hassle Castle |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Upward is a Payload map included with The Engineer Update as an official Valve developed map. It is the first Official Payload map to be developed and released since the Heavy Update.
Upward uses a similar design and layout to Badwater Basin, with multiple control points in the same round; unlike Goldrush which focuses on fast paced short rounds with only 2-3 control points per individual round.
Contents
Goal
- BLU: The BLU team's primary goal is to guide the blue-colored bomb on its tracks throughout the map. By continuously pushing the cart forward and breaking through RED defensive positions, the bomb will detonate and the BLU team will be victorious. Failure to push the cart forward by having teammates near it will eventually result in the cart slowly moving backwards after a period of time, eroding your team's past progress.
- RED: Opposite the BLU team's objective, the team function of RED, as a group, is to deter and stall the BLU team and prevent them from advancing the bomb to its final destination. By fighting off their opposition for a long enough period of time, the RED team will be victorious. The most effective way to stall the BLU team is to remain very close to the bomb cart, thereby halting it from moving even with BLU forces nearby.
Locations
Unavailable at the current time.
Trivia
- Upward was officially revealed on Day 2 of The Engineer Update, but was previously shown in a screenshot given by Robin Walker a short while before.
External links
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