July 7, 2011 Patch
{{Patch layout
| before = July 5, 2011 Patch | after = N/D
| source = http://store.steampowered.com/news/5798/ | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| notes =
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added
FCVAR_NOT_CONNECTED
back to the ConVarfps_max
to prevent client cheats - Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug where [[Medic|Medics] using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
- Improved matchmaking logic
- Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes
}}