Estrategia básica del Medic

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< Basic Medic strategy
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Se podría decir que el Medic es la clase más importante de un equipo. A pesar de que tiene poca salud y potencia de fuego mediocre, su habilidad para curar y para producir exceso de curación en compañeros usando su Pistola Médica le hace inestimable. Además, el Medic construye continuamente un medidor de Supercarga cuando cura a otros. Cuando se llena, puede proveer invencibilidad con la Pistola Médica, dar un subidón de críticos a un compañero con la Kritzkieg, o producir curaciones rápidas con el Apañador. El despliegue adecuado de una Supercarga puede producir la diferencia entre victoria y derrota. En cualquier tiroteo, es increíblemente importante que el Medic sobreviva. Los compañeros pueden morir, Teammates may die, los compañeros de bolsillo pueden morir, las Supercargas pueden ser usadas, pero mientras el Medic siga vivo y siga construyendo una nueva Supercarga, su equipo tiene ventaja. El Medic confía en tener buenos compañeros; todo el rato que esté protegido, puede curar libremente y mantener a su equipo con vida.

Armas primarias

Tu habilidad para curar a otros te convertirá normalmente en el objetivo número uno de varios jugadores enemigos. Hazte difícil de herir: salta, agáchate y ametralla para esquivar daño. Confía en tus compañeros para protegerte. Tu regeneración de salud natural no será normalmente suficiente para mantenerte vivo, así que pide a tus aliados que te dejen los paquetes de health/salud a tí. Si ellos mueren y estás forzado a luchar, deberías retirarte.

Pistola de Jeringas

Item icon Syringe Gun.png

A pesar de que la Pistola de Jeringas dispara rápido y produce buen daño, deberías seguir confiando en tus compañeros para protegerte. Las jeringas de la pistola viajan lentamente en un arco parabólico suave. A través de distancias, apunta hacia arriba ligeramente y dispara a tus objetivos en consecuencia.

Blutsauger

Item icon Blutsauger.png

La Blutsauger es mejor cuando te encuentras en primera línea. Si mandas tus disparos consistentemente, te curarás más a ti mismo que con la regeneración normal. Si estás en llamas o sangrando, puedes parar de curar y atacar con la Blutsauger para recuperar salud. Aún así, no busques luchas constantemente; sigues siendo la principal fuente de salud de tu equipo.

Ballesta del Cruzado

Item icon Crusader's Crossbow.png

La Ballesta del Cruzado te permite curar compañeros desde muy lejos. A corto alcance, puede usarse para una rápida curación a un aliado críticamente herido. Para la mayor parte, pégate a tu Pistola Médica, debido a que la Ballesta no te ayudará a construir tu medidor de Supercarga. La Ballesta del Cruzado no está hecha para el combate; junto a su lento tiempo de recarga, los disparos van en arco a través de las distancias y viajan relativamente lentos, haciéndola difícil de apuntar. Piensa en su habilidad para dañar enemigos como un extra y deja a tus compañeros la lucha.

Sobredosis

Item icon Overdose.png

Ganarás un aumento de hasta el 10% de velocidad de movimiento a medida que construyas tu Supercarga. A pesar de que no es suficiente para igualar al Scout, la velocidad aumentada debería hacer que esquivar ataques y maniobrar alrededor del campo de batalla un poco más fácil. A pesar de que sacrificas un poco de poder ofensivo, no deberías estar en combate lo suficiente para que importe. Mientras que la Sobredosis parece que combine de la mejor forma con la Kritzkieg o el Apañador, las Supercargas ofrecidas por éstas armas secundarias funcionan de la mejor forma cuando se despliegan lo más pronto posible, dejando qué arma curativa elijas para las necesidades del equipo.


Secondary Weapons

Your healing beam will stay locked onto a patient no matter what direction you face, so turn around frequently to watch for Spies and other ambushers. The beam can bend around corners, allowing you to heal teammates from behind cover. Don't make the common mistake of only healing one player. Your ÜberCharge meter will fill up more quickly if you are healing wounded allies, so spread your healing evenly during moments of downtime. Generally speaking, you first want to heal other Medics, then combat classes, then support classes. Whenever it comes time to unleash a charge, inform your team. You'll want as much support as possible following behind you and your patient.

Medi Gun

Item icon Medi Gun.png

Most of the time, you will equip the Medi Gun for the standard ÜberCharge. While your Medic buddy will differ from time to time, an ÜberCharge will help your team make a push into almost any defensive encampment, particularly those with Sentry Guns. Invincibility is useful on defense, too; you can counter an enemy Medic's ÜberCharge by deploying your own, preferably just after his finishes. If you are in danger of being killed, activate your ÜberCharge in self-defense; it's better to survive than to die with a full meter. You can keep multiple targets ÜberCharged at once by quickly switching between them. Although your charge drains faster, you will generally make the team push stronger.


Kritzkrieg

Item icon Kritzkrieg.png

The best candidates for the Kritzkrieg's ÜberCharge are the Soldier, the Demoman, and the Heavy. These classes can deal damage over a wide area and use the critical hits to eliminate entire groups of enemies. Deploying the Kritzkrieg does not protect you, so you're relying completely on the skill level of your patient and will lose should an enemy Medic deploy a standard ÜberCharge. Because your meter charges faster, it is best to deploy the Kritzkrieg as soon as possible, before the enemy Medics are fully charged. Sentry Guns are not affected by critical hits, so do not use the Kritzkrieg when trying to destroy Engineer nests.

Quick-Fix

Item icon Quick-Fix.png

The Quick-Fix heals more rapidly than both the Medi Gun and Kritzkrieg, allowing you to gain an immediate advantage in an area with multiple injured teammates and maintain momentum during a team push. In addition to this, healing a Scout will allow you to move around the battlefield very rapidly. However, the inability to overheal means that you cannot boost your teammates' health for future confrontations and will be at a disadvantage at the beginning of a clash. Should your team allow an enemy Medic to accumulate a full ÜberCharge, the invincibility offered by the Medi Gun or the critboost offered by the Kritzkrieg will overpower your tripled healing rate.

Melee Weapons

Bonesaw / Saxxy

Item icon Bonesaw.png Item icon Saxxy.png

The Bonesaw is useful for getting the first strike on a distracted opponent but still loses to the Syringe Gun in damage over time. There is almost no reason to use the Bonesaw; because Medics rarely engage in combat, all of your other melee weapons are generally seen as straight upgrades.

Übersaw

Item icon Ubersaw.png

If you are cornered by the enemy, use the Übersaw to rapidly fill your ÜberCharge meter. Don't be zealous, even if your foe is quite weakened; once your meter is filled, escape back to your teammates, deploying the ÜberCharge if you need to.

Vita-Saw

Item icon Vita-Saw.png

The Vita-Saw grants minor ÜberCharge insurance. As a Medic, you are generally healing teammates while at the frontlines and will be targeted by any competent enemy. Death is almost inevitable, so equip the Vita-Saw if the 20% saved charge can significantly impact the flow of battle. If you equip the standard Syringe Gun, your natural health regeneration can make up for the small health penalty. It is obviously useless in situations where you cannot respawn, such as Arena or Sudden Death.

Amputator

Item icon Amputator.png

The Amputator has no downsides and is a straight upgrade from the Bonesaw. Using its taunt to heal will not build your ÜberCharge meter, so you should still be using your Medi Gun of choice for most of your healing. Only use its taunt-heal when there are numerous injured teammates clustered nearby, staying behind cover even if there are no enemies in sight. Taunting in the midst of combat will get you killed, no matter how much healing you provide.

Solemn Vow

Item icon Solemn Vow.png

The Solemn Vow has no downsides and is a straight upgrade to the Bonesaw. The ability to see enemy health can be useful for informing teammates of weakened foes who can easily be picked off. Defensively, this ability can be useful when deciding to fight or run from a pursuing enemy.

Item sets

The Medieval Medic

Crusader's Crossbow Amputator Berliner's Bucket Helm

The increased health regeneration can significantly increase your survivability. You will need to rely further on your teammates for protection, as only using the Crusader's Crossbow to fight off enemies will be very difficult. As the name implies, this is your item set of choice in Medieval Mode.

The Clinical Trial

Overdose Quick-Fix Solemn Vow

The movement speed bonuses offered by the Overdose and Quick-Fix synergize with each other, giving you extra mobility to rapidly heal multiple teammates.

See also