User:Tallahzirakzigal

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Revision as of 17:23, 25 July 2011 by Tallahzirakzigal (talk | contribs) (Engineer Suggestions)
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Hello! I got Team Fortress 2 as soon as it was free (yes, I'm a cheapskate =p) and I've been playing it a lot since. My favourite class is the Engineer.

Engineer Suggestions

The engineer really lacks weapons, so here's a few little ideas:


Charge Kit (Replaces Pistol)

  • Adds charges on buildings you build.
  • If the buildings are destroyed, they blow up, harming enemies, based on type of building and level.

A perfect compliment to the Frontier Justice, the charge kit is an item that encourages more aggressive placement, at the cost of having no long-range defence.


Meddling Mechanic

A weapon set for the Engineer, focusing on metal usage and buildings, at a personal cost.

Set bonus: +10% build speed


Clocky (Replaces Shotgun)

  • +50% fire speed
  • +50% clip size
  • No random critical hits
  • 70% slower refill

Old Clocky is a clockwork shotgun, capable of firing constantly at pesky foes, but a slow refill time leaves you vunerable.


Sentry's Snackbox (Replaces Pistol)

  • +50 metal cap
  • +25% melee defence

The Sentry's Snackbox sacrifices long-range potential for more close-range survivability. It also lets both a dispenser and a sentry gun to be placed without needing a top-up.


Spanner (Replaces Wrench)

  • Uses 40 metal at a time, rather than 25 for upgrading and repairing
  • -15 max health on wearer

The Blacksmith's Hammer is very good for setting up quickly, but leaves you even more vunerable than normal.


The Petroleum Baron

"Got Oil?"

Another weapon set, focusing on the theme of oil, as well as an additional building.

Set bonus: -10% fire vunerability


Old Sparky (Replaces Shotgun)

  • Alt-fire can short-out electrical devices for 2 seconds (Spy cloaking devices and buildings.)
  • -25% damage

Old Sparky is an old attempt to make an electric shotgun. Why weren't more made? Because its inventor shot anyone who tried to steal the blueprints.


Drill Blueprints (Replaces Pistol)

Allows a Oil Drill to be made:

  • The Oil Drill squirts out oil like a revolving fountain
  • Oil makes coated enemies take more fire damage (similar to Jarate)
  • If a Pyro ignites it, it will give out fire for 10 seconds, igniting anything that gets near. If it kills a player, the Pyro will get a kill assist.


Turnscrew (Replaces Wrench)

  • Can repair buildings without metal, more slowly than with metal. Alt+fire to force a repair without metal if you have some.
  • +25% damage against buildings
  • No random crtical hits
  • -50% damage against players

The turnscrew aids in a simple problem with having an extra building - having the supplies to repair it. If someone runs in and is killed by your sentry or oil drill, they may have inflicted damage en route. This fixes that problem. However, it's weaker against players, so if there's a pesky spy around, you better use your shotgun.