All classes/pt-br

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Revision as of 09:31, 7 August 2011 by TheHatlessMan (talk | contribs) (Objetivo das Classes)
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Objetivo das Classes

Todas as nove classes estão agrupadas para modos de combate, offensiva, defensiva, e suporte, msa a classe pode ser utilizada para tudo dependendo da escolha do jogador da estratégia.

Offensiva Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png

Tf2 offense.png

Classes offensivas (Scout, Soldier e Pyro) são as melhores força de ataque do time. Whether it's assaulting control points or grabbing the Intelligence, these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumping. Soldiers pack a punch with their devastating Rocket Launchers. Pyros can stir up a fiery havoc in enemy ranks with an ambush or extinguish their own burning friends.

Defensive Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png

Tf2 defense.png

Defensive classes (Demoman, Heavy and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, Defense has the most firepower of all the groups. Demomen can safeguard areas with sticky bombs that they can detonate when enemies come by. Heavies are great for mowing down incoming troops and pushing back forces. Heavies can also keep enemies in an area while whittling their health for teammates to finish off. Engineers can build Sentry Guns with amazing power, as well as Teleporters and Dispensers to support their team.

Support Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png

Tf2 support.png

Support classes (Medic, Sniper and Spy) form the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health (not possible with Quick-Fix). Snipers can eliminate key targets from a distance and use Jarate to extinguish fires and increase the damage dealt to their enemies. Spies can infiltrate enemy lines undetected, disable buildings and assassinate critical threats.