Engineer weapons (competitive)
The community competitive scene changes frequently. Some or all info may be outdated.
The Engineer is a utility class that rarely sees a lot of use in the competitive format. However, when he does it's normally with a level 3 Sentry Gun and Dispenser. Even though he has quite a lot of unlocks the Engineer will normally use the vanilla setup because it accomplishes what he needs to do, area denial.
Contents
Primary Weapon
The Engineer's primary weapon is shared by other classes, it isn't as powerful as the primary weapon of the Soldier or Heavy for example, however, this doesn't matter so much because attacking the enemy team with his own weapons is an Engineers secondary concern, firstly they need to get a Sentry Gun up to defend the point and possibly a dispenser and teleporter. That is dependent on the map of course.
The Shotgun
The shotgun is shared by four out of the nine classes, however only the Engineer has it as his primary weapon. It's powerful at close range and not so powerful at medium to long range. It is the Engineers tool against incoming enemies and a good way to deal with Spies as they will be engaging you at close range. It is a good weapon to use when you need to go on the offensive or protect your medic, whilst not as powerful as the Scattergun, it can still two-shot the lighter classes such as: the Medic, Sniper, Engineer, Scout and Spy if you are close enough. Not only that but you can use it to knock back jumping Soldiers and Demomen, denying them the ability to jump right behind you and your team.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Shotgun |
Point-Blank: 90 512u: 6/hit, avg 6 hits 1024u+: 3/hit |
Critical: 18/hit (max 180) Point-Blank Mini-Crit: 121 512u+ Mini-Crit: 8/hit |
Attack: 0.625s Reload Start: 1.0s Reload More: 0.5s |
Affected by fixed weapon spread (1 extra pellet at center). |
The Frontier Justice
This weapon doesn't see much use because when the Sentry Gun goes down the Engineer normally goes down as well, combined with that, the Sentry Gun normally doesn't get many kills so there wouldn't be many Revenge Crits for the Engineer to use. The smaller clip size also makes it harder for the Engineer to defend his buildings because he has to reload twice as much compared to the regular Shotgun. This can be a problem when you are facing a Soldier who can kill you quickly with either two rockets or by bouncing you into the air and shooting you with his Shotgun.
# | Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|---|
Frontier Justice |
Point-Blank: 90 512u: 6/hit, avg 6 hits 1024u+: 3/hit |
Critical: 18/hit (max 180) Point-Blank Mini-Crit: 121 512u+ Mini-Crit: 8/hit |
Attack: 0.625s Reload Start: 1.0s Reload More: 0.5s |
Affected by fixed weapon spread (1 extra pellet at center). Has half the clip size of the Shotgun. Can fire Revenge Crits upon a Sentry Gun's destruction. |
Secondary Weapons
The Engineer only has two choices and one of them, The Wrangler is banned in the vast majority of leagues, this leaves the Engineer with the Pistol.
The Pistol
The Pistol is the Engineers default secondary weapon, it has a large amount of ammo and it is good at medium to long range. This means that it complements the Shotguns small range and means that the Engineer has an effective weapon for all ranges. The Pistol is also particularly effective at harassing fleeing enemies; combined with the fact that it fires and reloads quickly, it can do a fair amount of damage assuming that you can aim it.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Pistol |
Point-Blank: 22 512u: 15 1024u+: 8 |
Critical: 45 Point-Blank Mini-Crit: 30 512u+ Mini-Crit: 20 |
Attack: 0.125s Reload: 1.36s |
If unfired in the past 1.25 seconds, shot has perfect accuracy. |
The Wrangler
The Wrangler allows the Engineer to take manual control of his Sentry Gun, it also gives the Sentry Gun a protective shield that absorbs a lot of the damage that the Sentry Gun might take. This means that not even eight stickies can take out a wrangled Sentry Gun, this, along with the unlimited range of the Wrangler, is the reason that it's banned in most leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Wrangler |
N/A | N/A | Sentry Down Time: 3s | Banned or restricted in most leagues. Allows Engineers to directly control their Sentry Guns. Doubles Sentry Gun rate of fire and improves missile launch rate at Level 3. Shield provides Sentry 66% damage reduction and remains during down time. |
Melee Weapons
The Wrench
As the default melee weapon The Wrench has no advantages or disadvantages, it is used to speed up the construction of buildings and it can also be used to attack nearby enemy Spies.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Wrench |
Melee: 65 | Critical: 195 Mini-Crit: 88 |
Attack: 0.8s | Hitting friendly buildings increases build speed by 100%. Damages Sappers, upgrades buildings, and resupplies Sentry Guns. |
The Southern Hospitality
This wrench causes enemies to bleed when they are hit with it, consequently it is rather useful against enemy Spies as bleeding temporarily disables their cloak and causes it to flicker whenever they try to use it. It gives the Engineer and his team a better chance of catching the Spy. The downside of The Southern Hospitality is that it gives the player a 20% vulnerability to fire. This isn't that bad because in a competitive game it is vary rare to see an enemy pyro being used at the same time as an engineer is.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Southern Hospitality |
Melee: 65 Bleed Hit: 4 |
Critical Melee: 195 Mini-Crit Melee: 88 Mini-Crit Bleed: 5 |
Attack: 0.8s Bleed Hit: 0.5s Bleed Duration: 6.0s |
Hitting friendly buildings increases build speed by 100%. Damages Sappers, upgrades buildings, and resupplies Sentry Guns. Inflicts Bleeding on hit; total bleed damage 48 (Mini-Crit 60). Increases fire vulnerability by 20% while equipped. |
The Jag
The Jag speeds up the construction of buildings, this comes at the cost of reduced melee damage, this isn't too much of a problem because in a competitive game the Engineer doesn't use melee as much, his primary and secondary weapons are a lot better at dealing damage.