Talk:Machina

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Revision as of 20:38, 19 August 2011 by Wernstrum (talk | contribs)
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Clarification on Fanfare

Where the article says "Upon a successful double headshot where the bullet has penetrated and killed multiple players, a sound will play throughout the server to signal the occurance." is this different to the fanfare which is played after a penetration kill? I think this needs to be made clearer -PlausibleSarge 06:22, 19 August 2011 (PDT)

There is a difference, upon a double penetration kill (no headshots or one headshot and a bodyshot) the fanfare will play, if its 2 headshots this sound will play that you can here at the end of this youtube vid over here http://www.youtube.com/watch?v=s1XCz5v7J_A dy1an 10:59, 19 August 2011 (PDT)
If you get a kill by shooting through an enemy and killing someone behind them, the fanfare plays and everyone hears it (at least both teams do, unsure about people dead/spectating). Killing multiple players with one shot is NOT required. That's basically it.Wernstrum 13:18, 19 August 2011 (PDT)

Damage

I added the damage chart to the page, but I have a few questions. -I calculated the random distance modifier into the base damage to get the spread for the 100% charged bodyshot, should I be doing this or testing ingame? -Since I did calculate it, what should I round the values to? Shawnachu 10:54, 19 August 2011 (PDT)

Croc-O-Style Kit Bug?

From what I've heard, a head shot from the Machina will completely ignore the Croc-O-Style Kits' set bonus. Can someone test this? Leaderboard class scout.png Wallacethewalrus 19:46, 19 August 2011 (UTC) -A Croc-O-Style sniper can survive a basic headshot, though I've yet to test if they can survive a full charged Machina ignores their headshot resistance.