Talk:Sentry Gun

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Revision as of 15:54, 9 August 2010 by WindPower (talk | contribs) (Repair speed?)
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Merge Combat Mini-Sentry Gun.

I say we merge the two. No need having 2 articles on basically the same thing. -- Smashman... (ts) 10:52, 9 July 2010 (UTC)

Agreed (and obviously already done by somebody), there isn't enough to say about them for a extra articel.
However we should create a few redirects, at least Combat Mini-Sentry Gun, maybe also mini sentry and similar stuff. I'll do it in the evening if nobody has by then. --CruelCow 12:47, 9 July 2010 (UTC)

Mini-Sentry Health

Just how much health does the mini-sentry actually have? It dies to one Huntsman arrow, so definitely not more than 120. The Neotank 12:24, 9 July 2010 (UTC)

Moving stuff

It appears that after the Engineer Update is released, players will be able to pick up and move their sentries around locations in a map. The Sentry retains its level after being transported in the Toolbox. It is unknown if there will be a downside to moving your Sentry. I haven't got a chance yet to play with it, but it appears to me there are no downsides beside a reduced walkspeed? Somebody with more knowledge please rewrite it --CruelCow 12:47, 9 July 2010 (UTC)

The sentry also has to rebuild from level 1. So if you move a level 3 sentry it has to build to level one, then level two then upgrade to level three. It's faster than a complete rebuild, but it takes the sentry out of action for a while. Worth timing the difference and finding out if it's worth moving, but walking slowly to the new place or destroying and walking faster but having a slower rebuild. There must be a distance that would be more advantagous to walk faster to, but build slower. -- Smashman... (ts) 12:49, 9 July 2010 (UTC)

Level 3 Mini-Sentry

Look at the little bugger! --Vi3trice 18:14, 9 July 2010 (UTC)

It's so cuuuttteeeeee --Firestorm 18:15, 9 July 2010 (UTC)
I want one as a pet. OluapPlayer 18:31, 9 July 2010 (UTC)
Keep those darn kids of my lawn --Firestorm 18:35, 9 July 2010 (UTC)
Curious thought. What with RED being the default material, and the the fact that the Mini-Sentry is not SUPPOSED to be upgradable. Does that mean this is simply the normal Sentry model, but scaled down by the game itself while using a different level 1 texture and light entity? Or did they just add the other levels just for the future, so itʻs less work if they decided to do something with it? Hmm... Benjamuffin 22:58, 13 July 2010 (UTC)
I think it's the normal sentry either scaled down or offset (the bottom of the legs are under the floor). The flashing light is attached to the only attachment point (the rockets). It doesn't looks like they added other levels for any future updates. Netshroud 23:58, 13 July 2010 (UTC)
They're the same model. The Mini-Sentry uses a different skingroup of its own and toggles the light model part on. The game scales it down and that's also the reason why the range indicator on the Mini-Sentry doesn't match its actual range. You can check it out with the SDK. There isn't a "Mini-Sentry" file, it's the Level 1 Sentry that was updated. -- Vi3trice (talk) 00:11, 14 July 2010 (UTC)
I figured as much. I feel rather proud that my guess seems to be valid. So is the siren a mdl file somewhere? Benjamuffin 01:00, 14 July 2010 (UTC)
The light thingy is just a submodel in the level 1 sentry mdl file, and the checkerboard texture is one of the skins. — Wind 01:20, 14 July 2010 (UTC)
Ah. Knew about the skin, but couldnʻt figure out the light location. I was going to attach it to a dispenser replacement (repair node). Benjamuffin 01:30, 14 July 2010 (UTC)
Kind of makes me feel like they didnʻt really make much for the Engineer update. I love it and all, but thereʻs not many custom items. The Frontier Justice is pretty much a modification of the original Shotgun Model, the Sentries are just scaled down, and the other wrench is a community item. Besides the hand, it feels like for the final class update, they could have worked a little more. But then what do I know. Everything fits well and works, so perhaps little is more in this case? Benjamuffin 01:32, 14 July 2010 (UTC)
The little light on top of the Mini-Sentry is actually stolen from the bomb cart, by the way XD -- Winterous 04:32, 14 July 2010 (UTC)
No wonder, the thing's stuck onto the sentry with tape. -- Vi3trice (talk) 04:39, 14 July 2010 (UTC)

Mini-Sentry stats

I did some testing earlier, and a few things on the page are just plain wrong. First of all, it does not have 150 health, on a server where the damage dealt by it was 8 with every shot (probably no damage spread on) it took 13 shots to kill another mini-sentry, that's 104 damage, and so it's reasonable to assume it has 100 health, not 104. It has a greater fire rate than a level 1 Sentry, by my count (not with a timer, just in my head) it fired roughly 50% more bullets in a second than a level 1 Sentry; this means that while it does half damage per bullet, it has 3/4 the DPS of a level 1 Sentry. - Note that these tests were done with the Wrangler, so I'm just assuming there is no odd discrepancy between non-wrangled and wrangled versions of the Mini-Sentry.

I confirm it has 100 health. At least, that's what communityhud says, as it shows the numerical health of players and buildings you look at. However, the Wrangler does increase the Sentry's fire rate; you should test with it on and off.
What I mean by odd discrepancies was that I assumed that the Mini-Sentry didn't, for example, triple its fire rate instead of double with the Wrangler in use.

I'm also pretty sure that the Mini-Sentry has more than 100 rounds in its magazine, from memory it cost 150 metal to reload it, so that would be 150 rounds wouldn't it?

Mini-Sentry Bug

Even after the update earlier, I saw some glitched upgraded Mini Sentries today. I don't know if this is a different bug, or maybe Valve changed the wrong code in reference to it. Anyone else see them? Sirakou 00:01, 11 July 2010 (UTC)

I guess I'll have to play around for a bit. When you change from the Wrench to the Gunslinger or vice-versa, your sentry is destroyed, including if you're carrying it with you. --Vi3trice 00:28, 11 July 2010 (UTC)
I know how, you pull out the build box with the sentry blueprint, and then you switch from Wrench to Claw, you build and upgrade it, and then pick it up and put it down.

Shape of the range indicator

http://wiki.teamfortress.com/w/index.php?title=Sentry_Gun&diff=50171&oldid=50166 Why did you undo my change? It IS NOT a sphere, it is a cylinder, it's just simple fact. --The preceding unsigned comment was added by Winterous (talk) • contribs)

Clearly you need to read up on shapes. -- Smashman... (ts) 11:11, 11 July 2010 (UTC)

Damage % of mini-sentry

It is described in its section at 75% but is officially 50% normal lvl1 sentry damage. ZeekNyne 17:34, 11 July 2010 (UTC)

Shot by shot, the Mini-Sentry deals 50% less damage, but also fires 50% faster than a Level 1 Sentry, so it's Damage-Per-Second is 75% that of the standard Lv. 1 Sentry. Does that clear things up for you at all? -- MistahFixIt 18:39, 11 July 2010 (UTC)
DOES it fire faster? I never noticed that --Firestorm 18:41, 11 July 2010 (UTC)
Time to do some recording then. Again. --Vi3trice 18:52, 11 July 2010 (UTC)

There. --Vi3trice 22:40, 11 July 2010 (UTC)

Repair speed?

How fast does an engineer repair? I can't find this info and don't know how to conclusively test it. I would like to add a section on tanking a sentry; it would be interesting and useful to know how long a tanked sentry lasts under direct (uber) heavy fire and what can kill a contantly repaired sentry (I think a non-stop rocket barrage from a single soldier cannot, and nor can repeated charged or uncharged sniper shots from a single sniper). Strange Quirk 15:45, 9 August 2010 (UTC)

I think this would belong to Strategy pages, not the Sentry Gun page. Direct fire from a Heavy may or may not destroy a constantly-repaired Sentry Gun (it depends on distance and whether the Heavy is using Sasha or not). I don't think any other weapon can kill it while it's being repaired, but it really depends on timing. Wrench hits are sparse, and there is quite some time between two of them, so depending on when you fire your first rocket, results vary. In short, it's a difficult topic. — Wind 15:54, 9 August 2010 (UTC)