Talk:Critical hits

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Revision as of 04:43, 4 September 2011 by Litnin200 (talk | contribs) (Maximum Mini-Crit Damage Question: new section)
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Mini-Crit Capitalization

Considering how Crit is capitalized, shouldn't it be Mini-Crit, not Mini-crit? --Firestorm 21:26, 9 August 2010 (UTC)

That's what WindBOT had at first, but then Smashman yelled at me on Steam because of it. — Wind 21:33, 9 August 2010 (UTC)
He does that, sometimes --Firestorm 22:46, 9 August 2010 (UTC)
Bump, because this is serious business --Firestorm 00:22, 11 August 2010 (UTC)
This is sewious? AbeX300 02:36, 31 August 2010 (UTC)
That post was completely pointless. --Firestorm 03:10, 31 August 2010 (UTC)

Merge

Originally posted at Talk:First Blood. History merged into this page 04:12, 11 September 2010 (UTC).

Pictogram plus.png Support: -Shine () 07:30, 1 September 2010 (UTC)

Pictogram plus.png Support: --Firestorm 07:44, 1 September 2010 (UTC)

Pictogram plus.png Support: -- OluapPlayer (t) Howdy, pardner! 23:11, 5 September 2010 (UTC)

Pictogram comment.png Comment: I think this would be more relevant contained within the Arena article, however, because game modes do not have individual articles (something we might want to consider changing), it would be hard to cleanly integrate. -- Nineaxis Duck Gib.png 23:15, 5 September 2010 (UTC)

Pictogram plus.png Support: Really no reason not to. -The Neotank ( | Talk) User The Neotank Signeotank.gif 15:06, 6 September 2010 (UTC)

Pictogram plus.png Support: Add it to critical hit. -- Nightbox (t s) 11:52, 10 September 2010 (UTC)

Pictogram plus.png Support: HIT IT, DOC — Wind 04:03, 11 September 2010 (UTC)

Disable crits in trivia

Considering how small the section on disabling crits is, and how it does not pertain to normal gameplay, I believe it should be put in trivia, as opposed to getting its own section. --Stevoisiak 21:32, 16 September 2010 (UTC)

Proposal: Move to Critical hit

It makes more sense to use singular in this page title, in my humble opinion. ~ lhavelund (tc) 04:05, 17 October 2010 (UTC)

Just posted here to test signature ban me plz

This was a joke. What about we poot mini-crits to another page? Whabat that? --Zomgcorp Speech voice.png 15:50, 29 October 2010 (UTC)

Redundant Links

I've noticed, specifically in the achievement section, that there are links that lead to the Critical hit page (this one), despite the page itself being the Critical hit page. I'd fix this myself, but the error seems to lie within the achievement templates themselves. Example: Revengineering has a link to this page, as do many other achievements.

Is this accurate?

"Backstabs instantly kill the enemy by dealing damage equal to 6x their current health (unless the player being backstabbed is a Spy using the Dead Ringer, in which case it will deal 1/6 of their current health"

Is this accurate? If Dead Ringer reduces by 90%, it means it reduces to 10%. 10% of 6x (600%) is 0.6x (60%), not 1/6. (16%) Webrunner 07:59, 6 July 2011 (PDT)

A backstab on a Dead Ringer should be 60%, I believe. Freakie 08:13, 6 July 2011 (PDT)
Actually, I'm not so sure now that I think of it, we need someone to test this. Freakie 08:25, 6 July 2011 (PDT)

"The crit boost electricity effect will randomly appear on its own in large quantities in the map at the end of a round."

I'm pretty sure this isn't random at all; the boost effect is being attached to spectators. Especially noticeable when someone who's being spectated has two boost effects, one on their weapon and one near their head. Dragonsbrethren 15:02, 13 August 2011 (PDT)

Combat Text

I don't believe that the 'Critical Hit!!!' text not being displayed is a bug, this was clearly intentional, they even defined a different font to use for crits. It should be noted somewhere in the article itself, and I may do that later if I have the time. If anything is a bug it's that the 'Mini Crit!' text is still displayed when a teammate scores a mini crit, instead of showing the damage they did. When a Medic is healing a teammate they see all of the damage their patient is causing, and it makes sense that the same would apply to Jarate and other mini-crit assists. Dragonsbrethren 15:51, 13 August 2011 (PDT)

Maximum Mini-Crit Damage Question

So it says Mini-Crits inflict 35% more damage. Does this mean that Mini-Crits will also inflict 35% more damage at close range, turning the maximum non-Crit ramp-up from 150% of normal (or 175% for Scout shotguns, & less for a few other weapons, like stickies) to 202.5% of normal, or does the max ramp-up remain the same, so the range is only from 135% to 150% of normal?

Litnin200 21:43, 3 September 2011 (PDT)